Games
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
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Wanderer: Lanternbound
The valley's route lanterns have gone dark. Carry Wren's strange lantern through six regions and five dungeons, gather companions and relight the valley.
Gulp Fish
Eat anything smaller, flee anything bigger, grow to full size, then sink into a darker, hungrier zone.
Cave Moth
Hold to rise, let go to fall. Carry a glowing moth as deep into the caves as it can go.
Seal Launch
Slide Nuk the seal pup off a snowy ramp, glide, boost and upgrade: reach the Aurora Isle, then fly the Great Expedition across five more journeys of the northern seas.
Hedgehog Pop
Drag back, let fly, pop the lot. A hedgehog throws his quills at 30 handcrafted skies full of balloons.
Rooftop Runner
The moon is breaking up over a burning city. Tap to leap the rooftops, hold to leap higher, and see how far you get.
Hungry Vine
Swipe to steer a glowing vine through a moonlit garden. Eat dew, grow longer, and never bite your own tail.
Glass Drop
Slide and turn falling shards of stained glass to finish whole rows, and fire them into the rose window above.
Gem Slash
Gems are flung up out of a crystal cavern at night. Swipe to split them in two, chain several in one stroke, and never cut a voidstone.
Rock Pool Swap
Swap tide-pool creatures into lines of three, set off currents, whirlpools and moon pearls, and chase the cascade.
Ice Smash
Steer a harbour boat, bounce a living ember into walls of winter ice, and thaw 32 frozen harbours.
Hare to the Moon
A little hare bounces up a sky of floating stepping stones toward the moon. Steer with one thumb, dodge the moths and the hollows, and beat your best height.
Star Popper
Aim starglass orbs up at the brass loft of an old observatory. Match three to pop them, cut the rest loose and watch them fall, before the loft comes down on you.
Tea Tray Penguin
Draw a chalk slope, press play, and watch Pip the penguin ride it on a tea tray. Get him to the flag, grab the stars, and try not to wipe out.
Crab Flinger
Crabs are marching on your lighthouse. Pinch them off the beach, fling them into the sky and let gravity do the rest.
Firefly Gauntlet
Guide a tiny firefly past patrolling dragonflies, gather every dewdrop and reach the moonflower. One touch and it's back to the last glow-cap. 30 gardens.
Reef Rescue
Glowing jellies are sinking onto a coral town. Tap the water to burst a bubble where they will be, and set off chain reactions to save the reef.
Fox Glide
A fox kit rides a leaf over rolling island hills. Hold to dive, let go to soar, and stay ahead of the sunset.
Weevil Siege
Weevils have raided the winter larder and built forts of twigs, pebbles and jam-jar glass. Pull back the slingshot and bring them down.
Beetle Parade
A line of beetles is marching down a garden trail toward the burrow. Flick beetles into the line from your snail; three of a colour scuttle off, and the gaps snap shut into chain reactions.
Dig Deep
Steer a clockwork mole-pod down through the ground under a sleepy village. Tunnel for tin, gold, rubies and stranger things, fly your haul home before the oil runs dry, and upgrade until your drill can reach the Ember Heart at the bottom.
Storm Stacker
A crane swings each storey over a harbour in a storm. Tap to drop it, land it square, and stack a tower up through the clouds before the gale sweeps three storeys into the sea.
Pagoda Jump
Sprint, bounce off the walls and leap up an endless pagoda before the rising tower leaves you behind. The faster you run, the higher you fly: chain jumps of two floors or more into huge combos.
Grove Pairs
Clear a stacked grove of hand-drawn tiles two at a time. Match any two free tiles, dig out the tall stacks before they trap you, and open fourteen layouts from a little Seedling mound to the grand Terrace.
Shard Blaster
Fly a tiny light-skimmer through a wraparound crystal storm. Split drifting shards, chain the pieces for bigger scores, gather golden light for a one-hit ward, and choose a new module after every current.
Moonlight Pinball
Pull back a glowing seed and keep it dancing through a moonlit garden. Wake flower bumpers, light the dewleaves, climb the vine and grow your score across ever-richer meadows.
Void Claim
Stitch luminous paths across a restless void, close each thread to claim the dark, and dodge the wisps hunting your unfinished weave. Build pulse energy, freeze danger at the perfect moment, and seal an ever tougher succession of tapestries.
Bloom Fill
Hold to grow luminous moonbells in a glass garden, release to set them, and keep each fragile bloom clear of the wandering sparks. Fill the garden, gather Hush, and see how many ever-bolder nights you can wake.
Spark Alchemy
Begin with Spark, Drop, Stone and Breeze. Pair curios, follow the field journal's clues and weave sixty original wonders—from moss and rainbows to maps, lighthouses and the World Tapestry.
Lantern Ski
Guide a lantern courier down a living mountain. Carve between candlepines, thread glowing gates, launch from soft drifts, and keep three precious flames ahead of the white wind.
Bubble Splitter
Guide a tiny lantern courier across the dusk rooftops. Cast light-threads into bouncing gleam globes, split them into quicker fragments, and clear the skyline before dawn.
Little Lights
A flock of tiny light-bearers marches into the gloam. Spend a handful of Waylights, wind-kites, ribbon looms and glass-chimes to shape safe roads and guide enough motes to each dawn bell.
Seven Nights
Hold a frontier signal wall against seven nights of crystalline Hush, then spend each dawn's six crew shifts on repairs, salvage, workshop upgrades, or scouting.
Bridge Wars
Command the Hearthbound across a floating bridge. Read the rival line, deploy the right counter, tune your sky-forge, and race through four strange ages before the Gloam reaches your flame.
Glow Tank
Tend a pocket garden beneath the glass. Feed luminous bellkin, sweep up their light, grow a tiny colony, recruit shell-backed wardens, and tap away the dusk mites before the heartkelp fades.
Fix-It Café
Run a tiny repair café through a rolling blackout. Seat guests, diagnose their broken gadgets, route each job across the spark, gear and shine benches, and deliver before anyone loses patience. Earn coins, buy upgrades, survive eight nights.
Constellation Pop
Clear constellations from a drifting sky-chart. Tap a cluster of two or more matching stars and the whole constellation fades out; the stars above fall in, empty columns slide shut, and if you plan it right one tap can cascade the chart clean.
Curve Court
A first-person neon court. Bend the ball through depth with spin, wrong-foot an authored ladder of rivals, and smash the target plates on the back wall.
Uncross
Drag the glowing nodes until none of the wicks cross and the grid powers up. Then route a limited current from the generator to bloom as many beacons as the budget allows. Eighteen hand-tuned, always-solvable boards.
Spore Quarantine
A spore bloom is spreading across the isles and the Council is watching. Survey the ones you can't read, fund labs toward a cure, route supplies, and seal the worst lanes — all while the wind carries the bloom downwind and public trust runs out faster than funds.
Flood Town
A weather-station district is underwater and the Beacon has gone dark. Send your small crew out to scout, drain and rebuild the drowned blocks, hold the levee against rising surges, and relight the Beacon before the Great Surge arrives.
Trick Quiz
A candlelit parlor of fourteen riddles that lie to you. Read every word, look closely, and answer with a tap, a hold, a slide, a swipe — or by doing nothing at all. Three embers, no trivia, every trick learnable from what is in front of you.
Sand Jar
A pocket terrarium under glass. Pour sand, water and heat, wake a buried seed, and coax its vine up to every glowing bud. Ten hand-built boards, then an open sandbox.
Clan Dice
Take the moor one hex at a time. Stack your cairns, read the odds, and raid a neighbour by out-rolling their runestones. Your income is the largest unbroken stretch of land you hold, so push hard but keep your clan connected — and gang up before any rival runs away with the map.
Beacon Siege
Escort a fragile beacon through eight dark arenas. Shove the swarm back with knockback pulses, flick a lance to skewer the dangerous ones, and drop traps to hold the line until the light reaches the gate.
Tumble Block
Roll a two-cell stone reliquary end over end across broken tile mechanisms and land it standing upright on the glyph. Twelve hand-built, solver-proven boards with switches, bridges and fragile tiles, unlimited undo and a one-tap reset.
Cliff Cannons
Two cliffside salvage crews lob charges across a crumbling cove. Read the wind, pick the right tool, and reshape the terrain until only one rig is left standing.
Clockwork Golf
Pocket mini-golf through wound-down clockwork ruins. Drag back, read the lie, and bank your ball past turning gears and sliding gates. Nine hand-built holes, par 28.















































