Touch: Drag anywhere and your fish swims toward your finger; double-tap to dash. · Keyboard: Mouse: the fish follows the pointer, click to dash. Keys: arrows/WASD to swim, Space or Shift to dash, P or Esc to pause, M to mute.
About:
A little orange fish in a very big ocean. Anything smaller than you is lunch; anything bigger wears a pulsing red outline and would like you for lunch. Eat fast to build a chain multiplier, grow to full size to clear the zone, then sink deeper, where everything is bigger again.
Five zones, each with its own creatures and light: the Sunlit Shallows, the Kelp Forest, the Twilight Drop with its jellies and squid, the Midnight Reach where lanternfish and anglers glow in the dark, and the Abyss, which keeps going for as long as you do. Hunters give chase, red chevrons warn you when something huge is about to swim in, rare golden fish are worth a detour, and every zone you reach unlocks as a starting point.
An in-house Leetdom game, written in 2026 in the spirit of the 2000s Flash classics. Every creature is drawn in code and every sound is synthesised.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-29: playtested on a simulated phone (390x844) with real CDP touch: dragging steered the fish, it ate and grew, died, hit game over and restarted with one tap; zone clear to the next zone verified; landscape and desktop mouse checked; no console errors, no network requests, runs with localStorage blocked.
Rate this game:
One vote per game each month.
Play next:
Beacon SiegeEscort a fragile beacon through eight dark arenas. Shove the swarm back with knockback pulses, flick a lance to skewer the dangerous ones, and drop traps to hold the line until the light reaches the gate.
Beetle ParadeA line of beetles is marching down a garden trail toward the burrow. Flick beetles into the line from your snail; three of a colour scuttle off, and the gaps snap shut into chain reactions.
Bin ShotFlick a scrunched-up memo across the room and into the bin, while a desk fan tries its best to blow it somewhere else. Six places to throw from, from an open-plan office to a windy rooftop at dusk.
Bloom FillHold to grow luminous moonbells in a glass garden, release to set them, and keep each fragile bloom clear of the wandering sparks. Fill the garden, gather Hush, and see how many ever-bolder nights you can wake.