Games that play in your browser — phone or desktop.

Games tagged “puzzle”

304 hand-picked web games, playable right here — no downloads, no accounts, no ads. Most work on a phone; the ones marked Desktop want a keyboard and mouse. Everything older than the touchscreen lives in the Flash archive.

Show: All 304 · Plays on a phone (273) · Needs a keyboard (31)

Matches:

Hedgehog Pop Drag back, let fly, pop the lot. A hedgehog throws his quills at 30 handcrafted skies full of balloons.
Glass Drop Slide and turn falling shards of stained glass to finish whole rows, and fire them into the rose window above.
Rock Pool Swap Swap tide-pool creatures into lines of three, set off currents, whirlpools and moon pearls, and chase the cascade.
Star Popper Aim starglass orbs up at the brass loft of an old observatory. Match three to pop them, cut the rest loose and watch them fall, before the loft comes down on you.
Tea Tray Penguin Draw a chalk slope, press play, and watch Pip the penguin ride it on a tea tray. Get him to the flag, grab the stars, and try not to wipe out.
Firefly Gauntlet Guide a tiny firefly past patrolling dragonflies, gather every dewdrop and reach the moonflower. One touch and it's back to the last glow-cap. 30 gardens.
Weevil Siege Weevils have raided the winter larder and built forts of twigs, pebbles and jam-jar glass. Pull back the slingshot and bring them down.
Beetle Parade A line of beetles is marching down a garden trail toward the burrow. Flick beetles into the line from your snail; three of a colour scuttle off, and the gaps snap shut into chain reactions.
Grove Pairs Clear a stacked grove of hand-drawn tiles two at a time. Match any two free tiles, dig out the tall stacks before they trap you, and open fourteen layouts from a little Seedling mound to the grand Terrace.
Spark Alchemy Begin with Spark, Drop, Stone and Breeze. Pair curios, follow the field journal's clues and weave sixty original wonders—from moss and rainbows to maps, lighthouses and the World Tapestry.
Little Lights A flock of tiny light-bearers marches into the gloam. Spend a handful of Waylights, wind-kites, ribbon looms and glass-chimes to shape safe roads and guide enough motes to each dawn bell.
Constellation Pop Clear constellations from a drifting sky-chart. Tap a cluster of two or more matching stars and the whole constellation fades out; the stars above fall in, empty columns slide shut, and if you plan it right one tap can cascade the chart clean.
Uncross Drag the glowing nodes until none of the wicks cross and the grid powers up. Then route a limited current from the generator to bloom as many beacons as the budget allows. Eighteen hand-tuned, always-solvable boards.
Spore Quarantine A spore bloom is spreading across the isles and the Council is watching. Survey the ones you can't read, fund labs toward a cure, route supplies, and seal the worst lanes — all while the wind carries the bloom downwind and public trust runs out faster than funds.
Sand Jar A pocket terrarium under glass. Pour sand, water and heat, wake a buried seed, and coax its vine up to every glowing bud. Ten hand-built boards, then an open sandbox.
Tumble Block Roll a two-cell stone reliquary end over end across broken tile mechanisms and land it standing upright on the glyph. Twelve hand-built, solver-proven boards with switches, bridges and fragile tiles, unlimited undo and a one-tap reset.
Word Spin Six scrambled letter-spools sit on a little loom. Spin them into as many real words as you can before the thread runs out, clear each round's quota to climb, and chase the bonus spin and the full weave. Read what every word you wove actually means between rounds.
Word Bugs Trace a path across touching letters to spell words and strike the ink pests crawling over a living page. Every pest shows its hit and the beats until it strikes, so you choose what to spell and who to aim at. Five chapters, longer words hit harder, and a five-letter word leaves a charged tile behind.
Channel Rush A spring is about to pulse and the meadows are thirsty. Lay and rotate irrigation channels before the countdown runs out, then release the water and watch it race through your routes to feed every habitat without wasting a drop.
Wisp Link Each glowing marsh-wisp has a twin of the same colour. Trace a trail of light from one to the other, fill every tile, and never let two trails cross.
Crate Keeper A deep vault hums because its archive crates have drifted off their resonant floor seals. You are the keeper: walk into a crate to push it, one at a time, and slide every crate home to quiet the room. Undo and restart are always free, so the only thing you can lose is the wrong idea.
Canal Jam A crowded canal lock is jammed solid and the copper barge is boxed in. Every narrowboat only drifts the way it points, so you slide the others aside, clear a channel, and ease the copper barge out through the gate.
Picture Weave A picture-logic puzzler: read the number clues on every row and column to work out which tiles to weave, and a hidden glyph slowly appears. Unique solvable boards, a gentle Journey and an Endless streak, undo, notes, a contradiction check and colour-blind-safe marks.
Bloom Four Drop linked elemental seeds into a narrow garden, matching four or more of a kind to make them bloom. Blooms collapse the garden, chaining into fresh matches and burying your rival in thornpods. Duel a three-tier AI or climb an endless, quickening solo run.
Cable Car Run Guide a swaying cable-cart through a suspended rail network: flick junctions to pick the branch, hold at a tower to wait out the danger, and thread every passenger home past sweeping shuttles and timed gates.
Spark Dodger Thread a tiny maintenance bot across a live circuit grid. Roaming spark-creatures move by fixed rules, so every step is plannable. Shove insulating blocks into shelters, charge every power cell, and slip through the gate once the board is clear. One move at a time, with undo and one-key retry.
Rockfall Miner Tunnel through eight compact caves, gather the glowing lodeshards to unseal the exit, and get out before the clock runs down. Boulders fall the instant you dig out their support, grubs pace the carved lanes, and a creeping bloom tries to wall you in — read the physics or get buried.
Clockwork Vaults A little wind-up automaton creeps through twenty clockwork vaults one tile at a time. Gather every cog to open the socket gate, juggle keys, crates and special soles, dodge patrolling machines, and slip out through the hatch.
Locked Study The study door has latched behind you and there is no keyhole. Search an astronomer's room, read the night sky, crack the drawer, the safe and the clock, then set a brass orrery running to find the way out.
Wisp Echoes Pilot a wisp of light through a dark hall, then leave it behind as an echo that replays your path exactly. With a few recorded selves holding lanterns and parting veils at once, guide the last wisp to the hearth.
Cradlestone A carved idol is held aloft by a tower of runed stones. Dissolve them in the right order and the idol settles gently onto its cradle; pull the wrong one and it topples, drops too hard and shatters, or slides off into the dark.
Star Chart Restore a monastery's faded star-chart by setting glyphs so every row, every column and every 3x3 ward holds all nine marks exactly once. Four graded difficulties, a fresh daily chart, pencil marks, undo and a hint — made to be played equally well by thumb or by keyboard.
Lamp Code Read the lighthouse keeper's signal before the lamps go dark. Guess the five-letter word in six tries, with gold and amber lamp feedback that also speaks in shapes for colour-blind play. Then switch to Beacon and crack a four-lamp colour code instead.
Bug Traffic Bees, bumblebees, dragonflies and ladybirds drift into the garden. Draw each one a path home to the flowers of its colour, and never let two of them bump.
Chain Bloom Seeds of light drift across a quiet pond. You get one tap. It opens a bloom, and every seed that touches a bloom opens too. Chain enough of them to clear the level.
Drip Drop Aim a brass watering spout, let a single dewdrop fall through a night greenhouse of glass buds, and open every orange bloom before your ten drops run out. Five gardeners, 34 boards, 16 challenges.
Snip the Honey A honeycomb dangles on threads of silk above a sleepy owl. Swipe to snip the silk at just the right moment so it swings, floats and tumbles past the stars and into the owl's beak.
Solitaire Trio Three games of patience on one table: Klondike, two-deck Spider and Harbour with its four spare cells. Tap a card to send it home, drag runs where you like, and undo as often as you want.
0h h1 Fill the grid with red and blue: no three in a row, equal counts per line, no two lines alike.
0h n0 0h h1's companion: every blue number counts exactly the blue dots it can see.
13 Steps to EscapeDesktop Push crates, roll boulders, flip switches and reach the flag in 13 moves or fewer.
2048 Slide tiles to combine matching numbers and reach the 2048 tile.
All Things Devours 4:17 am. You have a bomb, a key card, and a time machine you are about to test on yourself.
asdfDesktop Repeat the growing sequence of colours using the A, S, D, and F keys - a Keyboard-Only-Game by its own admission.
Black Hole Square Eighteen tiny grid puzzles built for a 13-kilobyte competition: tap a piece to delete it or push it, swipe to move between levels.
Block Cascade A falling-block puzzle with real piece physics, a ghost-drop preview, and genuine VS AI / AI vs AI modes - confirmed genuinely working with a full movement/rotation/drop control scheme on desktop and phone. Shipped under a distinct renamed title for trademark reasons.
Boxed In Wall off empty sections of the board to trap bouncing balls before an unfinished wall gets struck — a from-scratch rebuild of a classic 90s area-denial puzzle, with dedicated touch controls.
Bytle Guess the hidden 8-bit binary number, entered in decimal, in six tries.