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Games » Rooftop Runner

Rooftop Runner

By Leetdom · 2026

Play:

Touch: tap anywhere to jump; hold for a higher jump; tap to restart · Keyboard: Space, Up, W, Z or X to jump (hold for higher); P or Esc to pause; M to mute; C changes scarf on the menu. Mouse clicks work too.

About:

A one-button rooftop runner in the spirit of the 2000s Flash classics, made in-house for Leetdom. You never stop running and you only get one button: tap to jump, hold it for a bigger jump. The runner keeps getting faster, the gaps get wider, crates trip you up and cost you speed, cracked roofs give way under your feet, and some buildings you go straight through the glass of an office floor. Further out, pieces of the moon start coming down on the rooftops ahead of you.

There are five districts, each with its own palette and its own sky, and the moon gets bigger in each one: the Harbour, the Old Quarter, the Spires, Craterside and Terminus. Every run adds to your total, and longer runs unlock new scarf colours for the runner. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-09-30: built and playtested on a simulated landscape phone (844x390, real CDP touch): a tap started the run, touch-and-hold made the runner jump (vy -440) and hold gave the higher jump, a tap on the game-over screen restarted it. An in-engine autopilot then played repeated runs past 4,000m through all five districts with no console errors. Also checked on desktop with mouse and keyboard, in portrait, with pause (P and hidden tab) and mute. No network requests, no analytics.

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