Games tagged “classic”
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
Continue playing:
Matches:
Hungry Vine
Swipe to steer a glowing vine through a moonlit garden. Eat dew, grow longer, and never bite your own tail.
Clockwork Golf
Pocket mini-golf through wound-down clockwork ruins. Drag back, read the lie, and bank your ball past turning gears and sliding gates. Nine hand-built holes, par 28.
Word Bugs
Trace a path across touching letters to spell words and strike the ink pests crawling over a living page. Every pest shows its hit and the beats until it strikes, so you choose what to spell and who to aim at. Five chapters, longer words hit harder, and a five-letter word leaves a charged tile behind.
Rockfall Miner
Tunnel through eight compact caves, gather the glowing lodeshards to unseal the exit, and get out before the clock runs down. Boulders fall the instant you dig out their support, grubs pace the carved lanes, and a creeping bloom tries to wall you in — read the physics or get buried.
Drip Drop
Aim a brass watering spout, let a single dewdrop fall through a night greenhouse of glass buds, and open every orange bloom before your ten drops run out. Five gardeners, 34 boards, 16 challenges.
Hamster Heist
Steer Tuffet the hamster through seven rooms of a cosy house, eat every sunflower seed, and stay out of reach of four house cats who each hunt in their own way. Grab a chilli and the tables turn.
2048
Slide tiles to combine matching numbers and reach the 2048 tile.
Beneath a Steel SkyDesktop
Revolution Software's celebrated 1994 freeware adventure, with hand-painted art by Watchmen co-creator Dave Gibbons, running via a real self-hosted ScummVM engine compiled to WebAssembly - confirmed genuinely working with real mouse-driven movement and contextual dialogue.
Drascula: The Vampire Strikes BackDesktop
A comedy-horror point-and-click adventure from 1996, freely distributed by its developer and confirmed genuinely working via a self-hosted ScummVM engine, with real mouse-driven walking across a genuinely elaborate, multi-scene opening.
Flight of the Amazon QueenDesktop
A cheerful, pulp-serial pastiche point-and-click adventure from 1995, freely distributed by its developer and confirmed genuinely working via a self-hosted ScummVM engine, with real walk-to-click movement and a live contextual verb bar.
Lure of the TemptressDesktop
Revolution Software's very first point-and-click adventure, the 1992 game that established the template later refined in Beneath a Steel Sky - confirmed genuinely working via a self-hosted ScummVM engine, with real walking and live contextual object labels.
Mine Sweeper
A clean single-file Minesweeper. Easy mode fits a phone screen perfectly; Medium and Hard do not.
Nippon Safes IncDesktop
An Italian buddy-cop comedy adventure from 1992 with a distinctive comic-book presentation, freely distributed by its developer and confirmed genuinely working via a self-hosted ScummVM engine, with live contextual object labels and working menus.
SfinxDesktop
A colourful 1997 Polish comedy adventure, spiritual successor to Soltys, freely distributed by its developer - confirmed genuinely working via a self-hosted ScummVM engine, with two separate live, accurate contextual object labels.
Snake
A clean, well-built Snake with a VERSUS mode. Eat the apples, grab the gold, avoid the walls.
SoltysDesktop
A charming 1995 Polish farmyard comedy adventure, originally built as a tech demo for its own engine and freely distributed by its developer - confirmed unambiguously working via a self-hosted ScummVM engine, with real movement and a genuine character-voiced dialogue response.
Sudoku
A clean, modern Sudoku with notes, hints and auto-solve — tap an empty cell, tap a number, done.
Zork I
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.

















