Touch: one finger draws; two fingers pan and pinch to zoom; big Play/Stop button; toolbar for pencil, straight line, eraser, chalk colour, undo and redo · Keyboard: Draw with the mouse (right- or middle-drag pans, wheel zooms). Space plays and stops, Q/W/E pick pencil, line or eraser, 1/2/3 pick the chalk, Z undo, Y redo, F fits the board, M mutes, Esc opens the menu.
About:
A draw-and-ride physics game in the spirit of the 2000s Flash classics, made in-house for Leetdom. You draw lines on a chalkboard, press play, and Pip the penguin rides whatever you drew on his tea tray. Land too steeply or bump his head and he comes off the tray.
There are 24 boards in three chapters. Each one has a flag to reach, stars to collect on the way and a limited amount of chalk. Some boards have wet patches where chalk won't stick, sea urchins to steer clear of, and painted ledges already in place. Orange chalk turns up in chapter two and pushes Pip along in whichever direction you drew it. There is also a free sandbox with white, orange and pink scenery chalk, where you can save tracks on your device and share them as a link. The physics is deterministic, so a track always plays out exactly the same way. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-30: built and playtested on a simulated phone (844x390 landscape and 390x844 portrait, real CDP touch): a one-finger drag drew a chalk line, Play sent Pip down it to the flag with both stars, and the result panel's Next board button loaded board 2; an empty board failed with 'Off the board!' and one tap on Fix it went straight back to editing. Two-finger pinch zoomed, and a sandbox track opened from its share link came back with the same line. Desktop checked with mouse drawing, wheel zoom and the keyboard (Space, Q/W/E, Z/Y undo/redo, Esc menu). In node, every one of the 24 boards has a stored reference solution that reaches the flag with every star inside the chalk limit, replays bit-for-bit twice and again after the share-link encoding, and 40 random tracks all replayed identically. No console errors, no network requests, no analytics. QA pass 30 Sep 2026 (independent agent): finger strokes are now smoothed on release; boards 2, 4, 8, 10, 15, 16, 18, 19, 21, 23, 24 retuned for wobbly finger drawing (wider landing slopes, more chalk on the jump boards) and all 24 reference solutions re-verified; editor shows the last run's path; board 1 shows a dotted guide.
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