Touch: Swipe anywhere to turn. You can keep your finger down and swipe again to chain turns. An on-screen D-pad can be switched on from the title screen. · Keyboard: Arrow keys or WASD to steer, Space or Enter to start and retry, P or Esc to pause, M to mute, 1 to 4 to pick a mode on the title screen.
About:
A grow-and-dodge grid game in the spirit of the 2000s Flash-era and phone-era classics, built from scratch for Leetdom. You steer a little glowing vine around a night garden. Every drop of dew makes it longer and a bit faster, and running into a hedge, the edge of the bed or your own stem ends the run. The vine glides smoothly from square to square instead of jumping, turns you queue up quickly are all kept, and if you are about to crash it pauses for one heartbeat so a last-moment swipe can still save you.
There are four ways to play. Garden is the classic walled bed that speeds up with every bite. Moonpool has no edges: slip off one side and you come back on the other. Hedgerows is a set of 12 hand-built hedge mazes: gather the dew on each one, then find the gate that opens to move on. Dew Dash gives you 60 seconds, and a crash only cuts you back to a sprout instead of ending the run.
Fireflies turn up now and then and are worth more the sooner you catch them. A rare moonflower slows time for a few seconds. Eating quickly builds a combo of up to x5. The dew you gather over all your runs unlocks five more vine colours, ending with a shifting Aurora.
Everything you see and hear is drawn and synthesised in code. There are no downloaded images, fonts or sounds.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-30: Leetdom in-house build. Played on a simulated portrait phone (390x844, real CDP touch): tapping a mode card started it, swipes turned the vine, and two quick swipes (up then left) both registered. Eating dew grew the vine and raised the score, and the combo and the firefly bonus both worked. Crashing, the game over panel and one-tap Grow again all worked. The D-pad setting steered by touch. Moonpool wrapped at the edges and drew the vine across them. Hedgerows cleared level 1 and loaded level 2. Dew Dash crashes reset the vine and the 60-second timer ran. Pause and resume worked. Also checked on a landscape phone and on a desktop with mouse and keyboard, and with localStorage blocked. No console errors and no network requests beyond the game's own three files.
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