Fix-It Café
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About:
A touch-first time-management game in the spirit of the 2000s Flash dash classics, made in-house for Leetdom. You are the dispatcher of a one-room repair café during a rolling power cut: there is no avatar to run around, just you deciding what happens next and when.
Guests queue at the door with a lamp, clock, kettle, radio, fan, music box or heater. Seat one on a stool, tap them to diagnose the fault, then route the job onto a free bench of the right kind. Simple gadgets need one bench; trickier ones need two or three stages in order across the spark (rewiring), gear (mechanical) and shine (finishing) benches, so you are constantly juggling who waits where. When a stage finishes the job pauses until you move it on, so benches are a shared resource you have to keep flowing. Deliver a finished repair back to its owner to get paid; chain deliveries without a walkout to build a tip combo.
Every night the lights fail on a fixed schedule. Unpowered benches freeze until the power returns, and everyone grows restless faster in the dark, so you plan around the blackouts you can see coming on the power bar. Clear the night's quota with a heart to spare and you keep going. Between nights you spend what you earned: more stools and benches, keener (faster) tools, a generator that keeps benches running through a blackout, lanterns and a coffee pot to keep guests calm, and a tip jar for richer payouts. The eight-night run gets steadily busier and the gadgets more complex.
The whole game is two taps — pick a source, pick a target — so it plays the same with a finger or a mouse, and there are full keyboard shortcuts on desktop. Every bench, gadget, face and particle is drawn in code; all sound is synthesised in the browser; nothing is loaded from the network. The simulation runs on a fixed 60 Hz step with a seeded schedule, so each night is deterministic and the dispatching puzzle is the same every time you replay it.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
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Tags:
time-management · dash · arcade · cozy · strategy


