Touch: touch a crab to pinch it (the grab is generous), drag and let go to throw: the throw follows your finger's speed and direction. Drag one high and let go to drop it. Tap the spell buttons at the top to cast. · Keyboard: the mouse grabs and flings the same way; 1 and 2 cast spells, P or Esc pauses, M mutes, Enter starts and begins the next tide
About:
A Leetdom original in the spirit of the 2000s Flash defend-the-base classics. Tide after tide of crabs scuttle up the beach to gnaw at your lighthouse. Grab one, fling it skyward, and the harder it lands the less it gets up again. A dotted arc shows exactly where your throw will land, and turns gold when the fall will finish it. Hard landings rattle every crab nearby.
New creatures join the march as the tides roll on: quick Dashers, armoured Shellbacks, Clingers that climb the tower, Urchin-bearers that explode (so throw them into a crowd), Gulls that must be slammed down before they catch the wind, and every tenth tide the Tide King. Between tides you spend pearls on repairs, granite, a stronger grip, and a Tide Pool: drop crabs into it and they join you as slingers, menders or lamplighters. Lamplighters power two spells, a sweeping lamp beam and a rogue swell. Seasons and time of day turn as the tides go by, from summer mornings to winter nights with the beam sweeping the sea.
Everything is drawn and synthesised in code: no image files, no audio files, no network requests. Your run saves at every low tide.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-30: played on a simulated landscape phone (844x390, real CDP touch). Three flicks started just off a walking crab's body were grabbed and thrown along the finger's direction (vx/vy ratio matched the swipe to within 1%), each landed at the previewed spot (within 2 px) at exactly the previewed speed, and lethal throws killed. A hold-still drop over the Tide Pool recruited the crab. Shop purchases and recruit posts by touch, both spells, night/winter/autumn tides, game over, retry from the saved tide, mouse flinging on desktop and keyboard start/pause all worked. No console errors; no network requests beyond its own files.
Rate this game:
One vote per game each month.
Play next:
Beacon SiegeEscort a fragile beacon through eight dark arenas. Shove the swarm back with knockback pulses, flick a lance to skewer the dangerous ones, and drop traps to hold the line until the light reaches the gate.
Bin ShotFlick a scrunched-up memo across the room and into the bin, while a desk fan tries its best to blow it somewhere else. Six places to throw from, from an open-plan office to a windy rooftop at dusk.
Reef RescueGlowing jellies are sinking onto a coral town. Tap the water to burst a bubble where they will be, and set off chain reactions to save the reef.
Seal LaunchSlide Nuk the seal pup off a snowy ramp, glide, boost and upgrade: reach the Aurora Isle, then fly the Great Expedition across five more journeys of the northern seas.