Games tagged “touch controls”
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
Continue playing:
Matches:
CheaterMind
A Mastermind variant where the computer never actually commits to a secret code until it has to — an adversarial twist confirmed working cleanly through a tap-native color-picker UI.
Chitinous Crooks
A seven-day roguelike jam entry about lobsterfolk, a stolen jewel, and a randomised deck of one-shot blessings instead of the usual inventory — built with a genuinely well-designed touch control scheme.
Eat Apples Quick
A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
Euphrosine Wants Ten Dots
A short ladybug platformer with a genuine multi-touch control scheme — drag to run, drag up to climb, and tap a second finger while holding to jump.
Get sword, kill dragon, save princess
A one-room Bitsy puzzle jam game whose title is also its entire plot — except the level keeps repeating, and the real puzzle is figuring out why.
Missile Defense
A Missile Command-style city defense game -- tap or click to launch interceptors, timed to meet incoming missiles (including juking 'smart' missiles and splitting MIRVs) before they reach your cities. Confirmed real physics-timed interceptions on both touch and mouse.
Moon Lander
A crisp, neon-lit take on the classic rotate-and-thrust lander genre, with a real on-screen dual-stick that we confirmed lands (and crashes) the ship correctly by touch alone.
Orbitswarm
A Galcon-style real-time planet-conquest RTS -- your planets grow ships over time, drag from one to another to send a fleet, and capture neutral and enemy worlds before the AI does. Confirmed real planet captures on both touch and mouse.
Pegball
A polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg. Confirmed a real physics-driven bounce chain on both touch and mouse.
Roomba Quest
A short, deadpan-funny Bitsy game where you play a robot vacuum wandering an office, narrating the dust and debris it finds — confirmed working by swipe on phone and by keyboard on desktop.
Soyuz 404
A pocket-sized, wordless-but-witty space adventure where you explore a stricken spacecraft by pressing and holding, told entirely in flat vector silhouettes.
Stolen Sword
A 13-kilobyte slingshot swordfighter: pull back on the screen and release to launch your character into whatever is in the way.
The Last Pawn
A minimalist turn-based survival game — you're the last black pawn, the white army closes in from every side each turn, and every move is a confirmed swipe.
Tunnel
A tiny, wittily-written endless avoider built in Rust and WebAssembly — hold to rise through a jagged, wobbling tunnel, release to fall, confirmed to work cleanly on both touch and desktop with none of the display bugs we've flagged in this author's other small games.
Under a Star Called Sun
A striking, atmospheric Bitsy narrative piece about grief and light, featured by LIMINAL magazine's GLITCH series — confirmed to control correctly by touch and keyboard alike.
VidiMahjong
A genuinely polished mahjong solitaire with provably solvable boards, hand-drawn tile faces, and a thoughtful mobile layout that scrolls rather than crushing tiles — confirmed to actually match tiles correctly on both phone and desktop.
you are dough
A tiny, warm Bitsy game about being a ball of bread dough on a kitchen counter — confirmed working by swipe on phone (with real item pickups, not just cosmetic movement) and by keyboard on desktop.
Zoomi
A tight, neon Zuma-style marble popper -- aim from the center of a spiral, match 3+ colors before the chain reaches the middle. Confirmed to actually pop real color-matched combos on both touch and mouse, not just fire projectiles.

















