Touch: drag the left ring toward the direction you want to fly and hold the right ring to fire; gather golden light to charge an automatic one-hit ward; tap one of three module cards after clearing a current; sound and pause buttons are at the top right · Keyboard: Arrow keys or A/D turn, Up or W thrusts, Down or S brakes, and Space fires; keys 1 to 3 choose modules; P or Esc pauses, M mutes, and Enter starts or retries
About:
A phone-first fixed-arena survival game in the spirit of the 2000s arcade and Flash classics, made in-house for Leetdom. You pilot a tiny light-skimmer through a quiet storm of angular driftglass. Large shards take several hits and split into quick medium pieces, then still quicker splinters. The arena wraps at every edge, so a danger that leaves one side is already arriving from the other. Each quick break extends a scoring chain up to six times, but keeping the chain alive means flying close enough to find the next target without letting the storm box you in.
Broken shards sometimes leave golden motes. Pull enough into the skimmer and a bright ward forms around it, absorbing one collision. Clear a current and choose one of three modules for the rest of that run: quicker firing, forked volleys, a faster wake engine, longer-range light gathering, a softer hull, bolts that echo through a target, or a ward that charges more readily. Later currents bring more driftglass, faster splinters and dense, bright-cored pieces that bend slowly toward you. Best score and furthest current are kept on your device.
The left thumb ring points the skimmer and controls its thrust while the right ring fires continuously, so steering and shooting work independently with two real touch pointers. On desktop, turn and thrust with the arrows or WASD and hold Space to fire. The portrait layout scales cleanly inside the Leetdom player, pauses when the tab is hidden and asks a sideways phone to turn upright. Every shape, particle, sound effect and generative music pulse is drawn or synthesised in code; there are no external assets or network requests.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-10-02 independent QA PASS-WITH-FIXES: real two-finger CDP touch moved and thrust the ship while firing independently; six shots made five hits, split four shard stages and scored 2,205. Touch selected a module for current 2, a forced death reached the game-over screen and one tap started a clean run. Desktop Enter, thrust, turn, fire, pause and resume passed. Blocked localStorage loads safely, landscape phones show a clear portrait prompt, the visibility handler pauses play, and production exposes only a read-only state snapshot. A 22-second human-like spiral-fire run scored 12,170 with 16 kills and one hull remaining: active but survivable early balance. Offline 30-second WebAudio renders measured peak -22.53 dBFS, music 17.54 dB below effects, a true-zero SFX tail and worst high-band energy 25.61 dB below the signal. Phone, desktop, upgrade, game-over and landscape screenshots were visually inspected; QA separated overlapping WARD/CHAIN labels and stacked rapid score popups. No console/page errors, failed requests or non-local requests.
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