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Games » Uncross

Uncross

By Leetdom · 2026

Play:

Touch: drag a node to move it; the node lifts above your finger so you can see it. Once every crossing is gone the grid powers up. In the current phase, tap a pink beacon to bloom it (or tap again to drop it) and tap Done to finish. Restart, pause and mute buttons sit on the board; on the end screen tap Next, Replay or Menu. · Keyboard: Tab cycles the focused node, arrow keys nudge it (hold Shift for a big step). In the current phase Tab cycles beacons and Enter/Space blooms the focused one, D finishes. P or Esc pauses, M mutes, R restarts the level, Enter advances the end screen. Mouse clicks and drags work like taps.

About:

A calm untangling puzzle built in-house for Leetdom. Every board is a little power grid: amber nodes joined by glowing wicks that start in a tangled knot. Drag the nodes apart so no two wicks cross and the whole grid snaps to life. Each layout is generated from an arrangement of straight lines, so there is always a crossing-free solution and a hidden bot can prove it; the generator searches seeds until the opening tangle is messy enough to be interesting but never impossible. From level five on, once the grid is live a second beat begins: a violet generator node pushes a limited current along the wicks, and you tap the pink beacons you want to light. Lighting them all usually costs more current than you are given, so you pick the set that blooms the most within budget, exactly as the built-in solver computes. Three stars reward a clean untangle, beating the move par, and blooming the solver's best beacon set. Nodes carry a glow halo and lift under your finger; the wicks flush from dim teal to bright as the last crossing clears, with a soft power-on chord. Phone drag and desktop keyboard both move nodes directly. Everything here, the art and every sound including the gentle pad loop, is drawn and synthesised in code with no image or audio files.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-10-03: core solver + determinism tests pass for all 18 levels; real-browser QA (headless Chromium, real pointer/touch/keyboard) on desktop, portrait and landscape phone, and localStorage-blocked — full loop, win, one-tap retry/advance, pause by button and key, tab-hidden pause, resize/DPR, zero console errors, only file:// requests; OfflineAudioContext audio measured: peak -8.6 dBFS, noise floor silent, music 11.4 dB under SFX, no harsh HF, non-droning.

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