Curve Court
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A first-person paddle duel in the spirit of the 2000s Flash classics, made in-house for Leetdom. You look down a glowing court tube; the ball flies away from you into depth. Where you strike it on your paddle and how fast you swipe decide its spin, and spin curves its flight through the air like a thrown ball. Hit it off-centre or flick as you make contact and it bananas sideways, so you can bend returns around your rival and into the open corner.
Five authored rivals stand at the far plane, from Sable the warm-up drone up to Null the court warden. Each one reacts a little sooner and reads your spin a little better than the last, so beating them is about out-spinning and wrong-footing them, not out-reaching them: your curve lands after they have already committed. Points are first to seven. Behind the rival is a back wall of twelve target plates; thread the ball past the rival and a plate shatters for a bonus, and clearing the whole wall is worth a large one. Rallies that drag on tip into a bounded sudden death that slowly shrinks both paddles so every point ends. Win a match to unlock the next rival. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
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Tags:
arcade · sports · spin · reflex · one more go



