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Games » Lantern Ski

Lantern Ski

By Leetdom · 2026

Play:

Touch: tap to start, then press or drag anywhere across the slope to steer left and right; use the pause and sound buttons in the top-right corner; after a crash, tap once to retry · Keyboard: Left/Right arrows or A/D steer; Enter or Space starts and retries; P or Esc pauses; M mutes; a held mouse or trackpad drag also steers

About:

Lantern Ski is an original downhill survival game in the spirit of the 2000s Flash classics, made in-house for Leetdom. A small lantern courier is carrying the last warm spark across a dusk mountain. The slope never stops: drag to carve across the snow, slip between candlepines and stone teeth, gather loose sparks, pass between paired lanterns, and aim for curved snowdrifts that launch the courier over cracks and hazards. A close pass builds the score multiplier, but each collision puts out one of three flames. When the final flame goes dark, the run ends and one tap begins a fresh descent.

The mountain changes as the distance climbs. The welcoming Candlepine Descent gives way to the Moonglass Shelf, Violet Hollow, and finally the Pale Reach. Speed and obstacle density rise smoothly, while moving snow rollers and ice cracks join the terrain later in the run, and lone trees start growing in the line of a courier who stops carving. Distance, gates, sparks, near passes and jumps all score; sustained clean lines hold a multiplier up to five times. Longer runs unlock three additional courier coats at 1,500, 3,000 and 4,800 metres, and the best score and longest descent are kept on the device.

Every scene is drawn in canvas and every sound is synthesised in the browser. There are no downloaded images, fonts, music, sound files, analytics, advertisements or network calls.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-10-03 independent QA (pi-fleet): real CDP touch on 390x844 portrait and 844x390 landscape, mouse and keyboard on 1280x800, plus 375x667 and 320x568 layout checks; title, steer, visibility pause, game over and one-tap retry; blocked localStorage; zero console/page errors and zero non-local requests. Audio rendered offline from a bot recording: stacked peak -3.2 dBFS, music 13.5 dB RMS under effects, true-silence noise floor, no energy above 6 kHz. Headless balance: idle rider out in ~25 s, steering bot 48-92 s. Earlier: 2026-10-01 staging build with deterministic core checks.

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