Touch: drag anywhere, left or right, to steer (relative: the hare moves with your finger); tap to throw a star upward toward where you tapped; optional tilt steering from the Tilt button on the menu or pause screen · Keyboard: Left/Right or A/D to steer; Space, Up or W to throw a star (and to start); P or Esc to pause; M to mute. The mouse works too: drag to steer, click to throw.
About:
An endless bouncing climber in the spirit of the 2000s Flash classics, made in-house for Leetdom. The hare bounces on its own; all you do is steer it left and right, and the sky wraps around, so running off one side brings you back on the other. Miss every stone and you fall.
The stones change as you climb: moonstone slabs that are always there, ice-blue ones that drift sideways, cracked clay ones that crumble the moment you land on them, and cloud puffs that hold you for one bounce and then blow away. Red mushroom springs throw you high and moon-drums throw you higher still, with a somersault. Pick up the Updraft Kite to be carried up the sky, Comet Boots for a fiery rocket climb, and the Dew Bubble to shrug off one bump. Higher up, night moths flutter across the path (bounce on their heads or throw a star at them), thorn-seeds roll through the air, and swirling hollows try to pull you in.
The climb passes through six skies, from Meadow Dusk and the Lantern Clouds up through Starfall and the Aurora Reach to Moonshadow and the Silver Sea, and the gaps widen as you go. Your best height is marked with a flag on the way up. Carrots you collect buy new scarves for the hare. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-30: built and playtested on a simulated portrait phone (390x844, real CDP touch): a tap started the run, a relative horizontal drag moved the hare, a tap threw a star, the hare fell to the game-over panel and a tap on Hop again restarted it with the best height saved. Independent QA the same day: re-ran the phone loop (portrait and landscape), desktop mouse and keyboard, blocked localStorage and tab-hidden pause with no console errors or network requests; confirmed moths, thorn-seeds (from about 1,300m) and hollows appear on screen and can be shot; and ran a human-like bot (100-200ms reaction, imperfect aim) headlessly: typical runs end between roughly 1,500m and 8,000m, mostly to thorn-seeds and hollows high up, with every generated gap within jumping reach.
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