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Games » Ice Smash

Ice Smash

By Leetdom · 2026

Play:

Touch: Slide a finger anywhere on the game and the boat follows your finger's movement, so it can sit below the boat and never hide the ember (the water is the best spot). Tap to launch. · Keyboard: Left/Right or A/D steer, Space launches. The mouse steers too and a click launches. P or Esc pauses, M mutes.

About:

A paddle-and-ball brick breaker in the spirit of the 2000s Flash classics, built from scratch for Leetdom. A keeper's boat rides the swell of a frozen harbour at night. Bounce a glowing ember off it and up into walls of ice. Where the ember strikes the hull sets its angle: the middle sends it straight up and the ends send it off sharply. It speeds up the longer a rally lasts.

There are 32 handcrafted layouts across four chapters: Harbour Mouth, Glacier Shelf, Aurora Reach and The Long Night. Each has its own sky, aurora, ice colour and generated music. Frost takes one hit and the deeper glacier ice takes up to four. Black basalt never breaks. Ember-bombs blow out everything around them, and rune ice always releases a spark. Falling sparks give you Broad Keel (a wider boat), Ember Split (three embers), Beacon Beam (the boat fires light), Stillwater (a slower ember), Mooring Line (catch and aim), Sunfire (the ember burns straight through ice) and Spare Wick (an extra life). Dodge Thin Ice, which shrinks the boat. When only a few stubborn blocks remain, the lighthouse beam points the ember toward them.

Chains of breaks multiply your score, and clearing a harbour without losing an ember earns a big bonus. Your progress is saved, so you can continue or replay any harbour you have reached. Clear all 32 and the next tide starts again with a faster ember and harder ice. Everything you see and hear is drawn and synthesised in code.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-09-30: Leetdom in-house build, independently QA'd. Real CDP touch on a 390x844 phone: title, start, relative drag, launch, scoring, game over and one-tap retry, pause/resume, level clear to the next level. Landscape phone and 1280x800 desktop (mouse + keyboard) checked as well. No console errors, no external requests, survives blocked localStorage, pauses when the tab is hidden, and refits inside the leetdom Full screen stage. A headless autopilot cleared all 32 layouts. The two maze layouts were reworked after QA, and the last-blocks guide now steers only along routes the ember can actually take.

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