Ice Smash
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About:
A paddle-and-ball brick breaker in the spirit of the 2000s Flash classics, built from scratch for Leetdom. A keeper's boat rides the swell of a frozen harbour at night. Bounce a glowing ember off it and up into walls of ice. Where the ember strikes the hull sets its angle: the middle sends it straight up and the ends send it off sharply. It speeds up the longer a rally lasts.
There are 32 handcrafted layouts across four chapters: Harbour Mouth, Glacier Shelf, Aurora Reach and The Long Night. Each has its own sky, aurora, ice colour and generated music. Frost takes one hit and the deeper glacier ice takes up to four. Black basalt never breaks. Ember-bombs blow out everything around them, and rune ice always releases a spark. Falling sparks give you Broad Keel (a wider boat), Ember Split (three embers), Beacon Beam (the boat fires light), Stillwater (a slower ember), Mooring Line (catch and aim), Sunfire (the ember burns straight through ice) and Spare Wick (an extra life). Dodge Thin Ice, which shrinks the boat. When only a few stubborn blocks remain, the lighthouse beam points the ember toward them.
Chains of breaks multiply your score, and clearing a harbour without losing an ember earns a big bonus. Your progress is saved, so you can continue or replay any harbour you have reached. Clear all 32 and the next tide starts again with a faster ember and harder ice. Everything you see and hear is drawn and synthesised in code.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
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Tags:
brick breaker · paddle · arcade · power-ups · levels


