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Games » Void Claim

Void Claim

By Leetdom · 2026

Play:

Touch: tap the large four-way pad or swipe anywhere to turn the needle; tap PULSE at 100% to freeze the wisps; pause and sound buttons are at the top right · Keyboard: Arrow keys or WASD turn the needle; Space triggers a full pulse; P or Esc pauses; M mutes; Enter starts or continues

About:

An original territory-claiming arcade game in the spirit of the 2000s Flash classics, made in-house for Leetdom. Guide the bright needle around the woven border, then turn into open darkness. Every glowing trail that reconnects to the fabric seals any region that contains no wisp. Claim the target percentage to advance. A wisp touching your unfinished thread costs one of three lives, while gold motes caught by a trail charge the Stillwave pulse. When the pulse reaches 100%, trigger it to freeze every wisp for a few seconds. Quick captures build a score multiplier; later weaves raise the target, move faster and introduce more wisps. Every visual is drawn procedurally on the canvas and every sound is synthesised with WebAudio.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-10-02 independent QA PASS-WITH-FIXES: real CDP touch at 390x844 started play, drew and closed a 23-cell thread for a genuine 1% capture and 720 points, triggered the on-screen Stillwave, advanced to Weave 2, reached game over and restarted in one tap. Desktop Enter/arrows produced a genuine 3% capture and 1,430 points; keyboard pause/resume and Space pulse passed. A no-cheat steering bot cleared Weave 1 at 90% with two lives in 28.3 seconds. Landscape guidance, blocked localStorage, hidden-tab pause, live 1280x800 full-screen refit (518x921 to 450x800), live input after refit, and production read-only hooks passed with zero console, page, failed-request or external-network errors. Every screenshot and the gameplay tile were inspected. Audio was rendered offline for 30 seconds: peak -8.63 dBFS, music 11.98 dB below effects, effects-only 64.3% true silence, energy above 6 kHz 34.93 dB below the mix, and 20 stacked captures peaked at -5.20 dBFS. QA fixed missing-storage fallback text, shortened a near-edge title instruction and rebalanced the quiet audio buses.

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