Games tagged “littlejs”
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
Continue playing:
Matches:
Astroblast
by Frank Force
Batting Practice
A baseball batting minigame with real Box2D bat-and-ball physics and genuine home run/foul outcomes - confirmed genuinely working with a single tap/click/Space swing on desktop and phone. Shipped under a renamed title for trademark reasons.
Blastman
Place bombs to blast blocks and enemies, clear a path, and reach the exit door - confirmed genuinely working on both desktop and phone, with a real on-screen analog stick and fire button verified via direct game-state inspection.
Block Cascade
A falling-block puzzle with real piece physics, a ghost-drop preview, and genuine VS AI / AI vs AI modes - confirmed genuinely working with a full movement/rotation/drop control scheme on desktop and phone. Shipped under a distinct renamed title for trademark reasons.
Bobble Pop
A Bust-a-Move-style bubble shooter with real match-3+ popping and disconnected-cluster drop physics - confirmed genuinely working with point-and-click aiming on desktop and drag-to-aim/release-to-fire touch controls on phone.
Brickout
A Breakout/Arkanoid clone with 5 levels that loop with rising speed and visible powerup bricks - confirmed genuinely working with real mouse-tracked and touch-dragged paddle control on desktop and phone.
Centibug
A Centipede clone with real segment-splitting, multi-hit mushrooms, and a roaming spider - confirmed genuinely working with real mouse-follow control on desktop and real touch-drag control on phone.
Geometry Jump
A Geometry-Dash-style rhythm platformer with real spike/platform collision, level progression, and three modes - confirmed genuinely working with a single tap/click/Space jump on desktop and phone.
Jetdash
A Jetpack-Joyride-style endless runner with real hold-to-fly physics, coin collection, and genuine hazard collisions - confirmed genuinely working with a single unified hold-to-fly control on desktop and phone.
Jouster
Flap and glide a knight-on-bird across floating platforms, knocking rival knights off their mounts as waves escalate - confirmed genuinely working via real altitude and movement on both desktop and phone.
Micro Racer
A 3-lap top-down arcade race against AI opponents with real steering and drift physics - confirmed genuinely working on both desktop and phone, though phone players lose the dedicated drift control keyboard players get.
Moon Buggy
An auto-scrolling lunar buggy jumps craters and shoots UFOs - confirmed genuinely working with two fully distinct control schemes, verified with real dispatched input on both desktop and phone.
Moon Lander
A crisp, neon-lit take on the classic rotate-and-thrust lander genre, with a real on-screen dual-stick that we confirmed lands (and crashes) the ship correctly by touch alone.
Mr Drill
Tunnel down through a colorful block grid toward a 300m depth target while managing an air meter - confirmed genuinely working via real digging progress (depth, score, and air changing correctly) on both desktop and phone.
Music Sequencer
A 16-track step sequencer with real per-cell sound triggering, a live-advancing playhead, and tempo/volume control - confirmed genuinely working with tap/click-to-toggle controls on desktop and phone.
Pong
A faithful Pong remake with a toggleable CRT scanline filter and a live AI-vs-AI demo attract mode - confirmed genuinely working with real mouse-tracked and touch-dragged paddle control on desktop and phone.
Pool
A full 9-ball-style pool table with real Box2D ball physics - confirmed genuinely working via a real break shot on desktop and a real touch pull-back shot on phone, each using the correct control scheme for that device.
Star Intruders
A fixed-shooter with a marching enemy formation, destructible shields, and enemy return fire - confirmed genuinely working with real keyboard/mouse control on desktop and a real D-pad-plus-fire-button touch layout on phone. Shipped under a renamed title for trademark reasons.
















