Games that play in your browser — phone or desktop.

Games » Clan Dice

Clan Dice

By Leetdom · 2026

Play:

Touch: tap one of your cairns (two or more stones) to pick a raider, then tap a bordering enemy cairn to attack; tap End Turn to move to reinforcement, then tap your cairns to place stones or tap Auto to spread them for you; pause and sound buttons are top right · Keyboard: Tab cycles through your raidable cairns and Enter attacks the best target; E ends your turn; in reinforcement, Tab picks a cairn, Space places a stone, A auto-places and E finishes; P or Esc pauses; M mutes; Enter restarts on the end screen

About:

A turn-based territory game in the spirit of the classic online dice-conquest games, made in-house for Leetdom. The moor is a honeycomb of hexes, each a cairn holding one to eight runestones. On your turn you raid: tap one of your cairns with two or more stones, then tap an adjacent enemy cairn to attack. Both sides roll a die per stone; if your total beats theirs you take the cairn and move your stones in, leaving one behind — ties go to the defender, so a raid is never a sure thing. The game shows you the exact win chance before you commit, so every attack is a readable gamble rather than a guess.

When you end your turn you earn reinforcements equal to your largest connected cluster of cairns, not your total land — so a sprawling, broken empire pays less than a tight, contiguous one. Place the new stones where your frontier is thinnest, or bank a few (up to a cap) for a bigger push next turn. Cairns top out at eight stones, so a full stack is a loaded raid waiting to happen. Knock a clan off its last cairn and it is driven from the moor for good; the last clan standing unites it.

You play one of up to four clans against the rest. The rival clans play by the same visible rules you do — no hidden stones, no loaded dice — and their only edge is nerve: on higher difficulties they accept longer odds and lean their pressure toward whoever is ahead, so a runaway leader draws a crowd instead of coasting to victory. A saturated board can never deadlock forever; a full quiet round is settled by who holds the most ground. All of the art and sound is drawn and synthesised in code, with no image or audio files, and your win record is saved on your device.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-10-03: real CDP input across three profiles. Phone portrait (390x844) and phone landscape (844x390) with touch emulation: tapped Play, selected a cairn and raided a neighbour with real taps (6 attacks, 4 captures per run), ended the turn, auto-placed reinforcements, and watched all three rival clans take their turns and hand control back for turn 4. Desktop (1280x800) mouse plus keyboard: Tab-to-select and Enter-to-attack both fired. Win and loss screens both reach a fresh game in one tap/Enter; the game pauses when the tab is hidden; an orientation flip refits the board without a crash; and it still boots and plays with localStorage throwing. No console errors and no outside network requests in any run (44/44 automated checks). Audio was measured offline through the game's own WebAudio graph (OfflineAudioContext with the real limiter): peak -12.9 dBFS, the music bed sits 10.7 dB RMS under the effects, the silence between sounds is true digital silence (noise floor -68 dBFS), nothing harsh survives a 6 kHz highpass (21 dB down), and the melodic bed changes note to note rather than droning. Core logic carries 114 deterministic invariant and solver checks, including 120 AI-vs-AI games that all terminate.

Rate this game:

One vote per game each month.

Play next:

Arena Champion Train an arena contender through twelve turn-based duels. Read your rival's next move, parry quick cuts, smash guards, step out of reach of heavy blows, and win the crowd on the way to the laurel.
Wall Go Move a stone, build a wall, and carve the 7x7 board into territory before your opponent walls you in.
Birodalmak (Empires) A 3D hex-map 4X you can actually drive with two fingers: pan, pinch to zoom, twist to rotate.
Brewing Disaster You and a rival wizard share one cauldron. Every card you play pushes its putridity up or down, and whoever forces it to 13 or 0 first loses — all played with a single tap on a card.