Touch: drag the floating stick on the left to move; the big right button talks, interacts and swings the staff (hold and release to spin), with buttons for roll, lantern and companion ability; tap the companion portrait to swap · Keyboard: WASD or arrows to move, Z/J/Space to act, X/K/Shift to roll, hold C/L for the lantern, V/I companion ability, Q/E swap companion, Esc/Tab/M menu; gamepad supported
About:
An original Leetdom top-down action-adventure. The valley's route lanterns have gone dark: roads fade, bridges are forgotten and mechanisms stop. Wren, a young route-keeper, sets out from Hearthwick to find her mentor Maudie, who went up the mill path to fix the first lantern and never came back.
Wren's lantern is unusual: held up, it shows traces of what used to be there, from hidden paths and old footprints to switches nobody remembers. Real-time combat with a staff and a roll, twelve companions who follow you and lend their own abilities, six regions, five dungeons with their keepers, side tales, secrets and an ending, plus post-game.
Everything is drawn and synthesised in code. Progress saves in your browser (three slots, with export and import).
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-10-05: listed on Dave's say-so. 21/21 headless suites incl. a fresh save played through to the ending; touch tested in real Chromium with CDP touch (portrait and landscape); staged build files all 200 over HTTPS. Not yet played through by a person on a physical phone.
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