Touch: tap one discovered curio and then another to combine them, or drag one card onto another; swipe the journal to scroll; tap a Trail card to follow its clue; Hint reveals the pair; pause and sound are at the top · Keyboard: Arrow keys or WASD move through the journal; Enter or Space selects a curio; H uses a hint; P or Esc pauses; M mutes. Mouse: click two cards or drag one card onto another; wheel scrolls the journal.
About:
An original combination-discovery game in the spirit of the 2000s Flash classics, made in-house for Leetdom. Four loose threads wait on an enchanted field loom: Spark, Drop, Stone and Breeze. Tap or drag any two discovered curios together. A fitting pair becomes something new; a wrong pair adds a little Tangle. Five knots pause the outing, but one-tap Retry clears them while keeping every discovery, so experimenting is playful rather than punishing.
The journal contains sixty wholly original curios across six chapters. Early weather and stone recipes open into growing things, handmade tools, birds and orchards, then maps, islands, starlight and a final World Tapestry. Three live Trail cards always suggest goals that are possible with the things already in the journal. Each has a poetic clue, and a limited hint reveals its exact pair. Two misses also mark a promising pair for free. Every fifth discovery and every new chapter awards another hint. Progress, statistics, sound preference and the best discovery streak are stored on the device.
The interface is designed for a thumb-sized portrait screen and also rearranges into a two-panel journal in landscape. The complete game is drawn procedurally on canvas: animated threadwork, sixty generated emblems, glows, particles and discovery flourishes. Its soft chimes, knocks and sparse loom-song are synthesized with WebAudio. It contains no downloaded images, audio, fonts or network dependencies.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-10-01 staging build by remake-39. The recipe core exhaustively validates 60 unique curios, 56 unordered recipes, a non-empty reachable frontier through the full graph, the World Tapestry as the final discovery, six exact milestones, bounded hints and sanitized malformed saves. Serialized Chromium with the supplied playwright-core and chromium-browser passed real CDP touch at 390x844 and 844x390: title, guide, two valid discoveries, five invalid pairings, tangle game-over, one-tap retry preserving six discoveries, and reload restoring those six. Desktop 1280x800 passed keyboard and mouse combination, pause/resume, a hidden-state visibilitychange safety pause, completion and return to the completed journal. A blocked-localStorage context starts safely; the production hook exposes only getState while all mutations require ?debug=1. Final browser runs reported zero console/page errors and zero external requests. Screenshots were visually checked in both orientations plus desktop and a 600x450 gameplay tile. A 30 s offline render measured mix peak -7.62 dBFS, effects -25.02 dB RMS with 26.78% true silence, music -57.49 dB RMS (32.47 dB beneath effects), and estimated energy above 6 kHz at -49.07 dB. Live-page iframe/fullscreen and deployment checks remain for the installer because this workspace is staging-only.
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