Touch: Drag sideways to slide the shard, tap to turn it (a two-finger tap turns it back), drag down to ease it down, flick down to drop it, flick up or tap Keep to set it aside. · Keyboard: Left/Right to slide, Up or X to turn, Z to turn back, Down to ease down, Space to drop, C or Shift to keep, P or Esc to pause, M to mute.
About:
An empty cathedral window, and a supply of glass shards that will not stop falling. Slide and turn each shard into place; finish a row across the window and it is fired into the rose window above, one petal at a time. Ten rows glaze a whole window, the light behind the glass changes, and the next window falls a little faster.
Clear one row for a Pane, two for a Diptych, three for a Triptych, or four at once for a Rose, and a second Rose in a row pays half again. Keep chaining clears for bonus points, and empty the whole window for a Clear Nave. There are twenty named windows to glaze, from the Dawn Chapel to the Great West Window. Cathedral mode goes on until the glass cracks, and Sprint times you over 40 rows. Every window you finish is kept in your gallery on the title screen.
An in-house Leetdom game, written in 2026 in the spirit of the 2000s Flash classics. The glass is all drawn in code, and the bells and the ever-changing organ music are synthesised as you play.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-30: playtested on a simulated phone (390x844) with real CDP touch: dragging slid the shard, tap turned it, flick up kept it, flick down dropped it; a four-row Rose clear advanced to Window II; stacking to the top cracked the glass and one tap restarted. Landscape phone (844x390) and desktop keyboard checked; no console errors, no network requests.
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Play next:
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