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Grove Pairs

By Leetdom · 2026

Play:

Touch: tap two matching free tiles to remove them; tap a tile again to drop it; the bottom bar has Undo, Hint, Shuffle, a free-tile highlight and Sound; the menu button top left opens the layouts and the Daily Grove · Keyboard: click tiles with the mouse, or use the arrow keys to move between free tiles and Enter or Space to pick one; U or Backspace (or Ctrl+Z) undoes, H hints, S shuffles, F shows free tiles, N deals again, M mutes, Esc opens the menu

About:

A calm tile-matching solitaire in the spirit of the 2000s Flash classics, made in-house for Leetdom. Tiles are stacked into a shape. Tap two matching tiles that are free and they glide together and pop away. A tile is free when nothing sits on top of it and its left or right side is open. Tap a stuck tile and it shakes, and the tiles in its way flash so you can see why.

The set has three suits (Shells, Leaves and Moons, numbered 1 to 9) that match on suit and number, eight creatures and fruits that match their twin, and two wild groups. Any Blossom matches any other Blossom, and any Sky matches any other Sky. Look for the little corner stars. Every deal can be cleared, but the order you choose matters, so think before you strip a row. Undo is free. A hint lights up a good pair for 10 seconds on your clock, and if you run out of moves a shuffle re-deals the tiles that are left into a clearable spot for 30 seconds.

There are fourteen layouts, ordered by how hard they are to clear: Seedling, Hive, Snail, Lighthouse, Waterfall, Stepping Stones, Bridge, Lantern, Moth, Twin Peaks, Fish, Heart, Compass and finally the 144-tile Terrace. Three are open at the start and each one you clear opens the next. Each layout gives a gold, silver or bronze medal for your time and keeps your best. A Daily Grove deals everyone the same board each day and counts your streak. Matching quickly builds a streak that climbs a little scale of chimes. Your progress and an unfinished board are saved on your device. All of the art and sound is drawn and synthesised in code, with no image or audio files.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-10-03 (pi-fleet build): real CDP touch on a 390x844 phone profile cleared Seedling start to finish (26 pairs) to the win panel, then Next and New deal; selection, the blocked-tile shake and toast, Undo, Hint (+10 s), the menu, Continue and resume-after-reload all work. A dead-end deal (Seedling seed 1) showed the no-moves toast, whose Undo and Shuffle (+30 s) both work; the shuffle moved the last four tiles to a clearable spot. Touch matching also verified at 844x390 landscape, and mouse hover plus keyboard (arrows, Enter, H, M, Esc) on desktop 1280x800. No console errors or network requests, including on the live /play URL. Every layout deals solvably by construction (node: 20 seeds each, all verified by replaying the removal order). Layout order comes from a node sweep of random play (Hive about 85% cleared, Compass about 30%). Audio rendered offline from 30 s of bot-paced play: SFX active RMS -21.5 dBFS, music -37.2 dBFS (15.7 dB under the active SFX, 10.0 dB under overall), peak -4.9 dBFS in play and -3.0 dBFS with eleven sounds stacked behind the limiter, 5.2 kHz low-pass, true silence between sounds. Independent QA 2026-10-03 (pi-fleet): real CDP touch cleared Seedling to the win panel at 390x844 and 844x390, plus on the live /play URL; mouse plus keyboard on desktop 1280x800; zero console errors and no external requests; storage blocked, hidden-tab pause and resume-after-reload OK; the leetdom Full screen button refits the board (tiles 50.5 to 59.5 px) and touch still works. Fixed: the win panel could show your time 0:29 against best 0:30 for the same run; penalty labels now drop from the clock instead of over the top row; long streaks no longer repeat one identical chime. Audio re-measured offline over 32 s of bot play: music 12.1 dB (RMS) under SFX (15.1 active), peak -6.0 dBFS in play and -3.3 dBFS with 11 sounds stacked, under 0.1% energy above 6 kHz, true silence between sounds.

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