Touch: swipe across a silk thread to snip it; tap the bubble to pop it; tap a puffball to puff; tap the moon button to flip gravity; tap to retry · Keyboard: 1-9 snip threads (numbers show on the threads); Space pops the bubble; A, S, D puff puffballs 1-3; G flips gravity; R restarts; Esc or P pauses; M mutes. Mouse: drag across a thread to snip it, click to tap.
About:
A swipe-to-snip physics puzzler in the spirit of the 2000s Flash classics, made in-house for Leetdom. A golden honeycomb hangs on threads of spider silk in a moonlit wood, and a sleepy owl is waiting below for a midnight snack. Swipe across a thread to snip it, and time your cuts so the honeycomb swings through the stars and lands in the owl's beak. Three stars hang in every level, and collecting all three means taking the riskier route.
There are 36 handcrafted levels over three woods, and every few levels brings something new. In Moonwood you meet dew bubbles, which float the honeycomb upward until you tap to pop them, and brambles that snag it. Fernmist Marsh adds puffballs you tap to blow a gust, weaver spiders that throw a fresh thread at anything drifting through their web, and lantern pegs that glide along a track. On Starfall Ridge you get the moonstone, which turns gravity upside down, so the dew sinks and the honeycomb falls toward the sky. Collect enough stars to open each new wood. If a level stumps you twice, the owl can dream up a way through and show you. Every level has a stored solution that is checked against the real game physics, and it still works when every cut is up to a tenth of a second early or late. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-09-30: builder-tested with real CDP touch on a 390x844 phone (portrait) plus an 844x390 landscape check, and mouse plus keyboard on a 1280x800 desktop: title, wood and level select, swipe-snipping, taps on bubbles and puffballs, the moonstone, win card, fail card with one-tap retry, the Show me replay, and pause. Zero console errors, no network requests, runs with localStorage blocked, pauses on a hidden tab. All 36 levels are proven solvable in node against the game's own physics: each stored reference solution feeds the owl with all three stars, and still feeds it in 1,324 replays with up to 100 ms of timing error on every action. Doing nothing never wins or collects a star.
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