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Wisp Link

By Leetdom · 2026

Play:

Touch: drag from a wisp to its twin to draw a trail; drag back along a trail to erase; draw over a trail to re-route; buttons for Menu, Undo, Hint and Reset · Keyboard: Arrow keys move the cursor; Enter grabs or releases a wisp and then the arrows draw; U (or Z) undo; H hint; R reset; P or Esc for the board menu; M to mute. Mouse: click and drag to draw.

About:

A hand-drawn flow puzzle in the spirit of the 2000s Flash classics, made in-house for Leetdom. The board is a dark fen dotted with pairs of coloured wisps. Drag your finger from a wisp to its matching twin to lay a glowing trail between them. The catch is twofold: no two trails may ever cross or share a tile, and you must fill every single tile on the board, so connecting the pairs is never enough on its own. Drag back along a trail to rub it out, or draw straight over a trail to re-route it, so the whole board responds to one continuous touch.

Forty boards are grouped into five habitats that grow from a cosy 5x5 up to a dense 9x9 with as many as twelve wisp pairs. Every board is built by a seeded generator that carves a single winding path across the whole grid and then cuts it into coloured strands, so a full-coverage solution is guaranteed to exist, and an independent solver checks the small boards from scratch. Undo peels back one move at a time, Reset clears the board, and a Hint reveals one more wisp pair when you are stuck. Your best move count and time are kept for each board. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-10-03

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One vote per game each month.

Play next:

Channel Rush A spring is about to pulse and the meadows are thirsty. Lay and rotate irrigation channels before the countdown runs out, then release the water and watch it race through your routes to feed every habitat without wasting a drop.
Uncross Drag the glowing nodes until none of the wicks cross and the grid powers up. Then route a limited current from the generator to bloom as many beacons as the budget allows. Eighteen hand-tuned, always-solvable boards.
0h h1 Fill the grid with red and blue: no three in a row, equal counts per line, no two lines alike.
0h n0 0h h1's companion: every blue number counts exactly the blue dots it can see.

Tags:

puzzle · logic · connect · draw · relaxing