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0h n0

By Martin Kool / Q42 · 2015

Play:

Touch: Tap a dot to cycle empty, red, blue. Hint, undo and back buttons below the board. · Keyboard: Mouse click to cycle dots; Esc goes back.

About:

The follow-up to 0h h1 by the same author. Each numbered blue dot must see exactly that many other blue dots along its row and column, and red dots block the view. Tap to cycle a dot between red and blue; the hint button walks you through the next logical step. Boards run from 4x4 to 9x9, all generated locally. MIT-licensed by Q42, whose own About screen points to the source.

Credits:

Made by Martin Kool / Q42, 2015. Published here under the MIT licence. Source code.

Phone check: 2026-09-29

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One vote per game each month.

Play next:

0h h1 Fill the grid with red and blue: no three in a row, equal counts per line, no two lines alike.
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Tumble Block Roll a two-cell stone reliquary end over end across broken tile mechanisms and land it standing upright on the glyph. Twelve hand-built, solver-proven boards with switches, bridges and fragile tiles, unlimited undo and a one-tap reset.
Canal Jam A crowded canal lock is jammed solid and the copper barge is boxed in. Every narrowboat only drifts the way it points, so you slide the others aside, clear a channel, and ease the copper barge out through the gate.

Tags:

puzzle · logic · minimal