Touch: A virtual D-pad (revealed on touch) moves the falling piece and a dedicated button rotates it - confirmed genuinely working via a real touch drag that moved a piece to a new column, verified by comparing before/after board screenshots · Keyboard: Arrow keys move and rotate the falling piece (Z/X for CCW/CW rotation, C or Shift to hold, Space to hard drop) - confirmed genuinely working via real dispatched key presses that moved and rotated a piece, then hard-dropped it into the stack with the game's own score counter increasing from 0 to 2 as a result
About:
A well-built falling-block puzzle by Frank Force with the LittleJS engine, shipped as Block Cascade rather than its source repository's title (itself a thin rename of a globally trademarked puzzle game). Beyond standard single-player, it offers VS AI and AI vs AI modes as a genuine differentiator. Confirmed genuinely functional on both platforms - a hard-dropped piece genuinely settles into the stack next to previously placed pieces, confirmed by comparing before/after board states, with the game's own score counter increasing as a direct result.
Credits:
Made by A solid falling-block puzzle with genuine VS AI modes, 2026. Published here under the MIT licence.
Source code.
Phone check: 2026-09-09: renamed from the source repository's title (itself a thin rename of a globally trademarked puzzle game) to Block Cascade in both the HTML <title> and the in-game title-screen text before testing. Confirmed real piece movement, rotation, and hard-drop physics on desktop via dispatched keyboard input, with the game's own score counter increasing from a real drop. Confirmed real touch-driven piece movement on phone via a real touch drag compared across before/after board screenshots. Install trimmed from the full 65-game, 8.8MB LittleJSArcade monorepo down to under 1MB. No third-party analytics found.
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