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Games » Solitaire Trio

Solitaire Trio

By Leetdom · 2026

Play:

Touch: tap a card to send it to its best spot (home first; tap again for the next spot); drag a card or a run to place it exactly; tap the pile to turn cards or deal; Undo, Hint (shows a possible move) and Finish buttons along the bottom · Keyboard: Drag cards with the mouse or click to auto-move; U or Ctrl+Z undo; H hint; Space turns the pile; 1-0 play a column; W plays the turned card; A finishes; N new deal; M sound; Esc menu

About:

A card-patience collection in the spirit of the 2000s desktop and Flash classics, made in-house for Leetdom. Every card face, the rosette card back and the table are drawn in code, with big corner indices made to be read on a phone.

Klondike is the classic: build the seven columns down in alternating colours, take each suit home from Ace to King, and turn the pile one or three cards at a time with as many passes as you like. Scoring can be Standard (points for plays, a slow time drain and a finishing time bonus), Vegas (start at -$52, earn $5 a card, with a running bank and limited passes) or off. Spider uses two decks and comes in one, two and four suits: build down in any suit, move only runs of one suit, and every full King-to-Ace run flies home. Harbour lays every card face up with four spare cells, and lets you move a run as long as there is room to shuffle it through: (empty cells + 1), doubled for each empty column.

Tap a card and it goes to its best spot, home first; tap again to try the next one. Drag a single card or a whole run with your finger. Undo is unlimited, Hint cycles through the useful moves, and when every card is open the game finishes itself and the cards burst into petals. Every deal has a number you can replay or share, and "Winnable deals" for Klondike and Harbour only deals numbers a solver has already beaten. Your games won, win rate, best time and streak are kept per game on your device, and an unfinished game is waiting for you when you come back.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-09-30: real CDP touch on a 390x844 phone and an 844x390 landscape phone: tapping A♥ sends it home and flips the card under it; a 2♥ that could go home or onto a black 3 goes home; a quick double-tap (90 ms) moves a card once; a two-card run drags onto a King; an illegal drop springs back; three taps on the pile turn three cards; tapping Undo restores piles, face-up state, score and moves exactly. Harbour supermove limit through touch: with one open cell and no empty column a three-card run is refused and a two-card run moves; the limit reads 4 after a column empties (unit tests also cover 1/3/6/12 and the halving onto an empty column). Spider: completing a King-to-Ace run sends it home. Auto-finish, the win cascade, the win panel, stats and one-tap Next deal. Desktop 1280x800 mouse drag and keys (H, U, Ctrl+Z, 1-8, Space, Esc); reload restores the saved game; localStorage blocked still plays; rotation mid-game re-lays the table; timer pauses on a hidden tab and under menus. Zero console errors, no network requests. Winnable lists: every deal on them was solved by solver.js and the solution replayed to a win through the same rules.js the game runs. Shelf embed is portrait 9/16 (the game also re-lays itself for landscape and desktop in full screen). QA 30 Sep (independent): full games won through real touch on a 390x844 phone (Klondike draw 1, Harbour) and with the mouse on desktop (Klondike draw 3); Spider 2-suit (portrait) and 4-suit (landscape) played 45 moves each by touch, and a Spider finish through tap; K-only empty columns, foundation-to-column moves, one-suit-only Spider runs and the Harbour supermove limit checked through touch; 60 winnable deals re-solved and every move checked by an independent rule checker.

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