Touch: Tap a grid cell to toggle that step on or off - confirmed genuinely working by reading the game's own internal sequencer data directly, with 6 of 8 attempted taps registering as real toggled steps confirmed in a follow-up screenshot · Keyboard: Click a grid cell to toggle that step on or off, drag across cells to paint multiple steps - confirmed genuinely working by reading the game's own internal sequencer array directly, going from 0 to 8 real toggled steps, with the game's own current-step value confirmed advancing once playback started
About:
A genuinely capable 16-track step sequencer and beat maker by Frank Force with the LittleJS engine: eight pitched notes, four drum sounds (HAT, CLAP, SNARE, KICK), four paste slots for custom sounds, and tempo/volume sliders, all on a clear, colour-coded grid. Confirmed genuinely functional on both platforms by reading the game's own internal sequencer array directly - an 8-step beat was built and confirmed via the game's own state going from 0 to 8 active steps, and the game's own current-step value was confirmed genuinely advancing over time once a beat was built, syncing with real per-cell sound triggering.
Credits:
Made by A capable 16-track step sequencer and beat maker, 2026. Published here under the MIT licence.
Source code.
Phone check: 2026-09-09: confirmed real step-toggling on both platforms by reading the game's own internal sequencer array directly - an initial test with instantaneous synthetic clicks failed to register, corrected by spacing a real move-then-press-then-release sequence with brief pauses, matching natural mouse/touch interaction. Confirmed the game's own current-step value genuinely advances once a beat is built, syncing with real per-cell sound triggering. Install trimmed from the full 65-game, 8.8MB LittleJSArcade monorepo down to under 1MB. No third-party analytics found.
Batting PracticeA baseball batting minigame with real Box2D bat-and-ball physics and genuine home run/foul outcomes - confirmed genuinely working with a single tap/click/Space swing on desktop and phone. Shipped under a renamed title for trademark reasons.
BlastmanPlace bombs to blast blocks and enemies, clear a path, and reach the exit door - confirmed genuinely working on both desktop and phone, with a real on-screen analog stick and fire button verified via direct game-state inspection.
Block CascadeA falling-block puzzle with real piece physics, a ghost-drop preview, and genuine VS AI / AI vs AI modes - confirmed genuinely working with a full movement/rotation/drop control scheme on desktop and phone. Shipped under a distinct renamed title for trademark reasons.