Touch: tap a runestone to dissolve it (slide your finger off before lifting to cancel); the idol settles under gravity. Buttons along the bottom: Levels, Undo (rewinds your last dissolve), Hint (points out the next safe stone) and Retry; the pause and mute buttons sit at the top. · Keyboard: Left/Right arrows move the highlight between stones and Enter or Space dissolves the highlighted one; number keys 1-9/0 dissolve a stone directly; U or Z undo; R retry; H hint; P or Esc pause; M mute. The mouse also works: hover to highlight, click to dissolve.
About:
A physics dismantling puzzle in the spirit of the 2000s Flash demolition classics, made in-house for Leetdom. Every level is a precarious carved mechanism: props, beams, counterweights, see-saws, dark wards you cannot touch, and pits of embers, all holding a protected idol above the stone cradle where it belongs. Tap a runestone to dissolve it and let gravity do the rest. The goal is never just to drop the idol — it has to come to rest upright on its cradle, and it has to get there gently: a hard strike cracks it, three cracks or one brutal fall shatters it, and sliding off the edge loses it to the dark.
The simulation is a deterministic fixed-step rigid-body engine written in-house, so the same taps always play out exactly the same way. That is what makes Undo trustworthy: it rewinds the whole mechanism by re-simulating from the start, bringing back the last stone you dissolved so you can try a different order, and Retry resets the level in a single tap. Three stars reward a clean solve: one for settling the idol, one for doing it in par taps or fewer, and one for landing it gently with no cracks at all. There are ten authored levels — First Rest, Three High, Dark Ward, The Span, Emberpits, Counterpoise, Stepwise, Warded Gate, Emberreach and Old Totem — each teaching and then testing a different balance trick, from a simple two-prop column to a see-saw whose far counterweight flings the idol off if you free its side too soon. Everything, the carved art and the synthesised sound alike, is drawn and generated in code, with no image or audio files and no network at all. Your best stars per level are kept on your device.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-10-03: deterministic solver passes all 10 levels at 3 stars (0 problems); headless Chromium 127 playtest (real touch/mouse/keyboard) passed portrait+landscape phone and desktop with 0 console errors, 0 uncaught exceptions, 0 external requests; verified full loop, undo/rewind, loss+one-tap retry, pause-on-blur/visibility, resize, blocked-localStorage; audio measured music 10.12 dB under SFX, mix peak -7.31 dBFS, HF>6kHz -14.39 dB.
Rate this game:
One vote per game each month.
Play next:
Canal JamA crowded canal lock is jammed solid and the copper barge is boxed in. Every narrowboat only drifts the way it points, so you slide the others aside, clear a channel, and ease the copper barge out through the gate.
Channel RushA spring is about to pulse and the meadows are thirsty. Lay and rotate irrigation channels before the countdown runs out, then release the water and watch it race through your routes to feed every habitat without wasting a drop.
Crate KeeperA deep vault hums because its archive crates have drifted off their resonant floor seals. You are the keeper: walk into a crate to push it, one at a time, and slide every crate home to quiet the room. Undo and restart are always free, so the only thing you can lose is the wrong idea.
Drip DropAim a brass watering spout, let a single dewdrop fall through a night greenhouse of glass buds, and open every orange bloom before your ten drops run out. Five gardeners, 34 boards, 16 challenges.