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Drip Drop

By Leetdom · 2026

Play:

Touch: drag anywhere on the board to aim, let go to drop (slide up to the top bar to cancel); fine-aim with the slider under the board or a second finger sliding sideways, then tap the drop button; tap the gardener for a reminder of their power · Keyboard: Left/Right arrows (or A/D) to aim, hold Shift for fine aim; Space or Enter to drop; P or Esc to pause; R to restart the board; M to mute. Mouse: point to aim, click to drop.

About:

A peg-drop physics game in the spirit of the 2000s Flash classics, made in-house for Leetdom. At the top of a moonlit glasshouse hangs a brass watering spout. Aim it, let go, and a dewdrop falls and ricochets through a field of glass buds and curved panes. Everything the drop touches lights up, and when the drop leaves the board the lit buds pop. Your job is to open every orange bloom bud with ten drops. A terracotta flowerpot slides along the floor, and a drop that lands in it comes back as a free one.

The blooms are shuffled onto the board each time you play, so no two attempts are quite the same. Every bloom you open grows the vine along the top, and at 40, 60, 76 and 88 percent every bud starts scoring double, triple, five and ten times. Purple moth buds are worth 500. Long shots between distant blooms, sweeps of 15 buds or more, and four or more blooms in one drop all earn bonuses, and a single drop that scores enough earns an extra drop. When only one bloom is left and the drop is heading for it, time slows and the camera leans in. Open it and the whole greenhouse bursts into flower, five rain barrels rise from the floor, and the drop falls into one of them for up to 80,000 more.

The glasshouse has six wings and 34 hand-built boards: seed trays, a spinning cart wheel, swaying boughs, an orchid spiral, a glass ladder, a rose window, tumbleweeds, a sun dial with rotating arms, ripples, a dragonfly with beating wings, clockwork gears and a glass heart. Each of the first five wings is tended by a gardener, and hitting one of the two green seed buds calls on their power. Moss the tortoise lends a spyglass, so the guide shows the drop's whole path for three shots. Pip the wren splits off a second drop. Ember the firefly sets the drop blazing, and for three seconds it burns straight through everything. Bramble the hedgehog bursts the seed bud like a thistle and lights everything nearby. Tansy the frog floats lily pads along the floor that bounce the next two falling drops back up. In the last wing you choose your gardener. Boards earn up to three stars, and 16 challenges add special rules: every bud a bloom, only six or seven drops, a score to beat, or no gardener at all.

Drag anywhere to aim. The guide shows the drop's path up to its first bounce. Let go to drop, or slide back up to the top bar to cancel. For fine aim, drag the slider under the board, or put a second finger down and slide it sideways, then press the drop button. Everything in it, the art, the music and the sound included, is drawn and synthesised in code, with no image or audio files at all.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-09-30: built and tested by the remake-28 build agent. Real CDP touch on a 390x844 phone: menus, board select, intro card, drag-to-aim and release-to-drop, fine-aim slider, drop button, tab-hidden pause, a whole board played by touch alone to game over, and one-tap Try again; the finale (slow-motion zoom, bloom, rain barrels, results with stars) and all five gardener powers in ?debug=1; also an 844x390 landscape viewport and a 1280x800 desktop with mouse and keyboard. Zero console errors and no network requests. Node tests: the same shot replays bit-for-bit (including across irregular frame times and on moving boards), 200 drops at every angle never tunnel through a thin pane, fast drops never escape a spinning cage of curved panes, a drop resting on a bud clears it within about 2 s, and a greedy bot clears all 34 boards on 3 shuffles each within its drops. A human-like bot that only aims its first bounce at a bloom (no pot or power tactics) clears first-wing boards about 85% of the time and last-wing boards about 70%; the hardest board, Stepping Stones, about 60%. A skilled bot completes all 16 challenges.

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