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Games » Bug Traffic

Bug Traffic

By Leetdom · 2026

Play:

Touch: press on a bug and drag a line to the flowers of its colour and shape (ladybirds to a leaf pad); redraw any time; two fingers steer two bugs at once; tap the double arrow to fast-forward when it is calm · Keyboard: Drag with the mouse from a bug to draw its path; Space or F toggles fast-forward; P or Esc pauses; M mutes; Enter starts or retries; 1-4 or the arrow keys pick a garden on the title screen

About:

A draw-a-path traffic game in the spirit of the 2000s Flash classics, made in-house for Leetdom. Bugs fly into the garden from every edge. Press on one and drag a line to the flower bed of its own colour (each colour also has its own shape, a heart, a star or a diamond, shown on the bug and on its bed); it follows your line and drops in to land. Ladybirds do not want flowers: they land on the round leaf pads. If any two bugs touch, the run is over, and your score is how many you brought home.

Honeybees fly at an ordinary pace, fat bumblebees dawdle, and dragonflies are fast, so a line that is fine for one is a trap for another. A coloured ring on the edge of the screen warns you where the next bug will come in and which way it is heading, and a red ring appears around any two bugs that are on course to meet, so you have a moment to redraw one of them. You can redraw any bug at any time, and with two fingers you can steer two at once. When nothing is in danger a fast-forward button appears to hurry things along. Bugs arrive more often and fly a little faster the more you land, and the pressure keeps creeping up for as long as you last. On a phone held upright the garden turns sideways to fill the screen.

There are four gardens with different flower-bed layouts: Clover Meadow, Orchard Row with three colours, Lily Pond with its leaf pads out on the water, and Windy Ridge, where the beds stand in a line down the middle and bugs come in faster. Land 15 in one garden to open the next. Your best score in each garden is saved on your device. Everything in it, the art and the sound included, is drawn and synthesised in code, with no image or audio files at all.

Credits:

Made by Leetdom, 2026. Written for Leetdom, and it lives here.

Phone check: 2026-09-30: real CDP touch on a landscape phone (844x390): press-to-grab attaches to the intended bug in 4/4 trials with two bugs 40-48 world units apart (bee/bee, bee/bumblebee, dragonfly/bee), and two simultaneous fingers route two neighbouring bugs at once; title, play, collision, game over and one-tap retry; pauses on a hidden tab. Desktop 1280x800 mouse drag and keyboard (Enter, Space fast-forward, P pause). Portrait phone with localStorage blocked loads and plays. Zero console errors, no network requests. Balance: a human-like bot (300-600 ms noisy strokes, 250-550 ms reaction, reroutes on the warning ring) averages about 37 landed on Clover Meadow (median 33) over 60 headless runs of the real game core. QA pass 30 Sep (qa-meadowline): re-tested portrait 390x844 (garden now rotates to fill), landscape 844x390 and desktop 1280x800 with real CDP touch/mouse; second finger on an already-held bug no longer grabs its neighbour; storage blocked OK; zero errors, no external requests. After adding a continuing difficulty ramp past 50 landings: casual bot avg 36 (Clover Meadow), skilled bot avg 80 (was 146, max 757 -> 168).

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