Games
Today’s pick · 2026-10-20
Shape Clear
Swap adjacent shapes to clear rows in four selectable modes: timed, moves-limited, holed boards, and easy.
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
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Crayon Contraptions
Draw the missing piece of a crayon Rube Goldberg machine, press GO, and watch the whole chain go off.
Daily Puzzle
A new small logic puzzle every day, and a different kind of puzzle for each day of the week.
Daniel's Memory Card Game
Flip cards, find the five matching pairs, hear a cheer when you get it right.
Dante
A little red devil delivers thirteen lost souls to the eighth circle of hell, through a campy, procedurally-shaded 3D underworld built to fit in 13 kilobytes.
DEAD AGAIN
A top-down survival shooter against an endless horde of zombies, vampires and ghosts, with a real dual-virtual-stick touch scheme alongside WASD and mouse.
Dino Runner
Jump cacti, duck pterodactyls, chase a high score. Dedicated touch buttons included.
Do Not Make 13
Draw one line across the screen so that nothing on either side adds up to 13. Easy, until the plus signs join in.
Dodecadragons
A finished, tap-to-mine idle clicker about raising dragons.
Dominoes
Tap to select a tile, tap the highlighted end to place it, and try to out-block an AI that actually plans ahead.
Dragon Tax Return SimulatorDesktop
by Matt Walsh
Dragonsweeper
Minesweeper, except the numbers are monster hit points and clicking one starts a fight. A viral, critically loved twist on a 35-year-old genre.
Drascula: The Vampire Strikes BackDesktop
A comedy-horror point-and-click adventure from 1996, freely distributed by its developer and confirmed genuinely working via a self-hosted ScummVM engine, with real mouse-driven walking across a genuinely elaborate, multi-scene opening.
Drop Four
Classic Connect Four against a genuine AI, a friend on the same device, or watch two AIs face off.
Dwarfs: There and Back Again
Draft dwarfs, send them for gold, and watch a harmless idle clicker escalate into a scripted little story about ale, hubris and an orbital strike.
Eat Apples Quick
A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
Emoji Crush
Drag to swap emoji, hit each level's fruit-collection objective before you run out of moves.
Emoji Survivors
A deep Vampire-Survivors-style bullet-heaven. Move to survive; your weapons fire themselves.
ENDLESS SCROLL
A short narrative game with a genuine branching dialogue-choice mechanic and a striking dual visual identity - retro computer windows giving way to dithered atmospheric landscapes - confirmed genuinely working with keyboard and touch controls on desktop and phone.
Euphrosine Wants Ten Dots
A short ladybug platformer with a genuine multi-touch control scheme — drag to run, drag up to climb, and tap a second finger while holding to jump.
Evolve
A sprawling idle game about evolving from protoplasm to a spacefaring civilization.
FLASH-BLIP
One-tap neon arcade: blip from point to point through spinning bars before the screen swallows you.
Flight of the Amazon QueenDesktop
A cheerful, pulp-serial pastiche point-and-click adventure from 1995, freely distributed by its developer and confirmed genuinely working via a self-hosted ScummVM engine, with real walk-to-click movement and a live contextual verb bar.
Forever Wonder Colour
A one-screen Sokoban where time itself is a puzzle piece. Discover the secret of the Wonder Colour to leave the cave.
Four in a Row
Drop coloured pieces into a seven-column grid and line up four before your opponent does — offline vs a friend, vs AI, or watch two AIs play.
FOURFOLD
by Mohammed Saud
FreeCell Solitaire
A clean, correctly-rules FreeCell built on the same drag-and-drop card foundation as this developer's other card games.
Freedoom Phase 2
Run and gun through Freedoom's free, original-content second episode via the Dwasm WebAssembly engine port - one of the only fully touch-native FPS control schemes found, confirmed genuinely working on both phone and desktop.
Froggit
Hop your frog across the road and the river without becoming roadkill or fish food.
Gem Fighter
A real versus puzzle-fighter, Puzzle Fighter-style: four characters with their own attack patterns, chain combos that queue damage against the opponent's board, and a real AI to play solo against.
Geometry Jump
A Geometry-Dash-style rhythm platformer with real spike/platform collision, level progression, and three modes - confirmed genuinely working with a single tap/click/Space jump on desktop and phone.
Get sword, kill dragon, save princess
A one-room Bitsy puzzle jam game whose title is also its entire plot — except the level keeps repeating, and the real puzzle is figuring out why.
GhostedDesktop
A box-pushing puzzle where you have exactly 13 steps before you turn into a ghost, and only ghosts can collect the coins.
Glitch Buster
Jump on bugs and throw breakpoints to fix a crashing codebase before the clock runs out — a js13k 2016 runner-up with real, working touch controls.
Go
A real 9x9 Go with capture rules, territory scoring and an AI opponent, built for touch.
Gooboo
A big, generous idle game: mine, build a village, fight the horde, farm, and keep unlocking.
Hexahedral
Tap an adjacent cube to slide it and reach the goal tile before you run out of moves — 30 levels across three difficulties.
HexGL
A futuristic anti-gravity racer built in WebGL, and still one of the best-looking things running in a browser.
Hexle
Guess the hidden 16-bit hex number in six tries, with a daily logic hint to help.
Hextris
Tetris folded around a hexagon. Spin the middle to catch falling blocks and match three.
Hnefatafl
An asymmetric Norse board game - attackers try to surround the king, the king tries to reach a corner - confirmed genuinely working via real click/tap-to-move on both desktop and phone, with a real rule-correct capture implementation.
Idle Merchant Guild
A 13th-century trading-guild idle game built entirely from plain buttons, dropdowns and text fields — confirmed fully playable via real touch, from founding a base to queuing up a lumbermill.
Infernal ThroneDesktop
Banished from your throne and stripped of your powers, fight your way back up through Hell. A whole metroidvania in 13 kilobytes.
InversionDesktop
A twin black/white puzzle-platformer where two characters must move (and invert) together - confirmed genuinely playable via real keyboard input: movement, jumping, and the signature invert mechanic all verified working.
IONCLADDesktop
Move a cannon across the top of the screen and hold fire to defend a central shield from a spiralling web of enemy tendrils - confirmed genuinely working via real movement and a dramatically expanding fire-beam.
Jetdash
A Jetpack-Joyride-style endless runner with real hold-to-fly physics, coin collection, and genuine hazard collisions - confirmed genuinely working with a single unified hold-to-fly control on desktop and phone.
Jewelsback
A traditional match-3 puzzle whose drag-to-swap mechanic runs through the identical code for a finger as for a mouse — confirmed by triggering a real match through the exact functions a touch gesture invokes.
Jouster
Flap and glide a knight-on-bird across floating platforms, knocking rival knights off their mounts as waves escalate - confirmed genuinely working via real altitude and movement on both desktop and phone.
JunoJS
Drag to steer a low-poly ship through a ring of obstacles in an infinite auto-firing tube — a survivor from js13k's very first competition in 2013.













































