Touch: Tap an unrevealed tile to reveal it. Tap a revealed monster to fight it. Both confirmed working via real touch testing. Holding a revealed tile briefly may cycle status markers for bookkeeping, though this was not independently confirmed through automated testing. · Keyboard: Click to reveal or fight, identical to touch. Shift-click or right-click opens a marker menu on desktop.
About:
Reveal tiles to deduce what's nearby, just like classic Minesweeper — except every number is a monster's hit points, and stepping on one starts a fight your knight might lose. A roguelike layer of risk and permadeath sits on top of the same careful deduction the genre has always rewarded. Tap to reveal a tile or fight a revealed monster; the core loop is fully playable with a thumb, confirmed by testing.
Credits:
Made by Daniel Benmergui (itch.io: danielben), 2025. Published here with credit to its author, who stated no licence for it.
Source code.
Phone check: 2026-09-07
No licence stated. Daniel Benmergui (itch.io: danielben) published this
game without saying how it may be reused, so it is hosted here on the strength of credit alone:
their name, a link to their own release, and nothing altered but what it took to run.
If you are the author and would rather it were not here,
get in touch and it comes down the same day.