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Games » Get sword, kill dragon, save princess

Get sword, kill dragon, save princess

By dreamingamaris · 2019

Play:

Touch: Swipe in any direction to move; tap to advance dialogue. Confirmed working via touch dispatch, with distinct canvas states across repeated in-level swipes proving real movement. · Keyboard: Arrow keys to move; Enter to start/advance dialogue. Confirmed working directly.

About:

A one-room puzzle made for the 2019 One Room Bitsy Jam. The title tells you the whole quest -- get the sword, kill the dragon, save the princess -- but the level keeps repeating, and the game's central trick is figuring out what to do about it. Confirmed via direct touch testing: repeated swipes inside the level produced distinct canvas states, confirming real movement through the scene rather than a static rendered background. Also confirmed working via keyboard arrow keys on desktop.

Credits:

Made by dreamingamaris, 2019. Published here with credit to its author, who stated no licence for it. Source code.

Phone check: 2026-09-08

No licence stated. dreamingamaris published this game without saying how it may be reused, so it is hosted here on the strength of credit alone: their name, a link to their own release, and nothing altered but what it took to run. If you are the author and would rather it were not here, get in touch and it comes down the same day.

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