Get sword, kill dragon, save princess
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About:
A one-room puzzle made for the 2019 One Room Bitsy Jam. The title tells you the whole quest -- get the sword, kill the dragon, save the princess -- but the level keeps repeating, and the game's central trick is figuring out what to do about it. Confirmed via direct touch testing: repeated swipes inside the level produced distinct canvas states, confirming real movement through the scene rather than a static rendered background. Also confirmed working via keyboard arrow keys on desktop.
Credits:
Made by dreamingamaris, 2019. Published here with credit to its author, who stated no licence for it. Source code.
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Tags:
puzzle · bitsy · one-room · touch controls · browser game · free



