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Games » Glitch Buster

Glitch Buster

By Rémi Vansteelandt (GitHub: remvst) · 2016

Play:

Touch: Screen splits into four tap zones: left edge to move left, then move right, throw a breakpoint, and jump reading left to right, with a pause zone along the top. Confirmed working with a held touch on a simulated touchscreen. · Keyboard: Arrow keys or WASD to move, hold Space to throw a breakpoint, P to pause.

About:

Built for js13k 2016's 13-kilobyte limit and placed 2nd of 60 entries Overall: you're a debugger inside a crashing program, squashing 13 pointer glitches by landing on them or throwing breakpoints before the code collapses. The title screen and in-game text keep the "buggy software" joke going throughout, rendered as glitching source code.

Touch is a genuine four-zone on-screen scheme (move left, move right, throw, jump, plus a pause zone along the top), confirmed working directly: a held touch on a zone visibly moved the character into a new part of the level with the countdown timer running the whole time. One quirk found in testing: the tutorial's dialogue only advances when tapped near the character/text itself, not anywhere on screen.

Credits:

Made by Rémi Vansteelandt (GitHub: remvst), 2016. Published here with credit to its author, who stated no licence for it. Source code. The author's own page for it.

Phone check: played on a simulated phone (390x844, real held touch on all four control zones) and on desktop (mouse and held keyboard) on 7 Sep 2026 — movement, jump, throw and pause all confirmed working on both; zero page errors, zero external network requests

No licence stated. Rémi Vansteelandt (GitHub: remvst) published this game without saying how it may be reused, so it is hosted here on the strength of credit alone: their name, a link to their own release, and nothing altered but what it took to run. If you are the author and would rather it were not here, get in touch and it comes down the same day.

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