Touch: Not supported - confirmed via a precisely time-matched comparison that a run with repeated taps and a run with zero taps produced pixel-identical results at the same elapsed moment, proving taps have no effect in the engine's default touch mode. A mode-toggle icon documented on this engine's other titles should offer a working alternative, but nothing in-game points a first-time touch player to it, so this ships as desktop-only · Keyboard: Point-and-click with the mouse to walk and interact; Escape and the period key advance cutscenes and dialogue - confirmed genuinely working via a real dispatched mouse click that walked the player character to an exact clicked location across a tavern scene
About:
The genuine, complete 1996 adventure by Alcachofa Soft S.L., freely distributed by the developer. Runs via a legitimately self-hosted build of the ScummVM engine compiled to WebAssembly, serving the engine, engine data, and game data entirely from leetdom's own servers with no third-party emulation site involved. Confirmed genuinely functional by dispatching a real mouse click - the player character, John Hacker, genuinely walked across a tavern floor to the exact clicked location, turning to face the new direction on arrival.
Phone check: 2026-09-09: confirmed real point-and-click gameplay by dispatching a real mouse click on an empty tavern floor tile, which genuinely walked the player character to that exact location with a new facing direction. Confirmed a clean network trace with zero third-party analytics or tracking requests. Confirmed via a precisely time-matched tapped-vs-untapped comparison (pixel-identical screenshots at the same elapsed moment) that the engine's default touch mode gives taps zero effect, consistent with the same shared ScummVM shell already documented on this engine's other titles, which is why this ships gated to desktop. Entry URL requires the #drascula fragment; the launcher's Start button (or a single Escape once loaded) is needed to actually boot into this specific game rather than sit at the shared multi-game ScummVM launcher screen. Files were already self-hosted at install time per prior infrastructure work; install-webgame.sh was not run.
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