Games that play in your browser — phone or desktop.

Games » Euphrosine Wants Ten Dots

Euphrosine Wants Ten Dots

By Quinten Clause · 2016

Play:

Touch: Hold and drag one finger to run; drag up to climb or float. While holding, tap with a second finger to jump. Confirmed working via real touch testing, including genuine two-finger input. · Keyboard: Left/right arrow keys to run, spacebar to jump, up arrow to float in the air or climb in a green area.

About:

Climb trees and catch ten falling dice while avoiding an enemy to win. The platforming itself is a modest, short collectathon, but the touch controls were built to mirror the keyboard scheme exactly: a virtual joystick spawns wherever you touch and drag, dragging up switches to climbing, and tapping a second finger while the first is still held triggers a jump -- confirmed working via real simulated multi-touch, including the two-finger case.

Credits:

Made by Quinten Clause, 2016. Published here under the MIT licence. Source code.

Phone check: 2026-09-07

Rate this game:

One vote per game each month.

Play next:

CheaterMind A Mastermind variant where the computer never actually commits to a secret code until it has to — an adversarial twist confirmed working cleanly through a tap-native color-picker UI.
Chitinous Crooks A seven-day roguelike jam entry about lobsterfolk, a stolen jewel, and a randomised deck of one-shot blessings instead of the usual inventory — built with a genuinely well-designed touch control scheme.
Eat Apples Quick A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
Get sword, kill dragon, save princess A one-room Bitsy puzzle jam game whose title is also its entire plot — except the level keeps repeating, and the real puzzle is figuring out why.