Touch: Tap the on-screen Up/Down/Left/Right d-pad to move. Confirmed working via direct touch testing -- produced a real, correct score increase as apples were eaten. · Keyboard: Arrow keys to move, Enter to start, Esc to pause. Confirmed working directly, with identical behaviour to touch.
About:
A Pac-Man-style maze chase built in Rust and compiled to WebAssembly: eat every apple before a ghost catches you, with a speed bonus for clearing faster. Confirmed via direct testing on both platforms: the identical Right/Right/Down d-pad sequence produced a real, correct score climb on both phone (0 to 29) and desktop keyboard (0 to 30), with Pac-Man visibly threading the maze on both runs. Unlike this author's smolpxl-engine games (Snake, Duck Maze 2, Spring), this from-scratch Rust reimplementation showed no display bugs anywhere -- every label was correct on both platforms throughout testing.
Credits:
Made by Andy Balaam, 2021. Published here under the AGPL-3.0 licence.
Source code.
Phone check: 2026-09-08
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