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Games » Flight of the Amazon Queen

Flight of the Amazon Queen

By Krome Studios' 1995 pulp-adventure homage, self-hosted via ScummVM/WebAssembly · Needs a keyboard and mouse · 1995

Play:

Touch: Not supported - confirmed via a controlled comparison that repeated taps had zero effect: a run with active taps reached the exact same animated intro scene, at the same elapsed time, as a run with no taps at all. A mode-toggle icon documented on this engine's other titles should offer a working touch alternative, but nothing in-game points a first-time touch player to it, so this ships as desktop-only · Keyboard: Point-and-click with the mouse to walk and interact via an eight-icon verb bar (look, use, talk, pick up, and more) plus an inventory row; Escape skips cutscenes - confirmed genuinely working via a real dispatched mouse click that walked the player character to an exact clicked location and produced a live, correct contextual status-bar label over a specific object

About:

The genuine, complete 1995 adventure by Krome Studios (John Passfield & Steve Stamatiadis), freely distributed by the developer. Runs via a legitimately self-hosted build of the ScummVM engine compiled to WebAssembly, serving the engine, engine data, and game data entirely from leetdom's own servers with no third-party emulation site involved. Confirmed genuinely functional by dispatching a real mouse click - the pilot character genuinely walked across his apartment to the clicked location, and a further click produced a live, correct status-bar label ('walk to posters') for a specific wall object, confirming the verb-and-target interaction system is fully wired up.

Credits:

Made by Krome Studios' 1995 pulp-adventure homage, self-hosted via ScummVM/WebAssembly, 1995. Published here under the Custom freeware grant (Krome Studios) for the game data + GPL-3.0 for the ScummVM engine licence. Source code.

Phone check: 2026-09-09: confirmed real point-and-click gameplay by dispatching a real mouse click that walked the player character across his apartment to an exact clicked location, and a further click that produced a live, correct contextual status-bar label ('walk to posters') over a specific wall object. Confirmed a clean network trace with zero third-party analytics or tracking requests. Confirmed via a controlled comparison (tapped run vs. untouched control run reaching the identical scene at the identical elapsed time) that the engine's default touch mode gives taps zero effect, consistent with the same shared ScummVM shell already documented on this engine's other titles, which is why this ships gated to desktop. Entry URL requires the #queen fragment to launch directly into this game rather than the shared multi-game ScummVM launcher. Files were already self-hosted at install time per prior infrastructure work; install-webgame.sh was not run.

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