Games that play in your browser — phone or desktop.

Quick play

304 hand-picked web games, playable right here — no downloads, no accounts, no ads. Most work on a phone; the ones marked Desktop want a keyboard and mouse. Everything older than the touchscreen lives in the Flash archive.

Show: All 304 · Plays on a phone (273) · Needs a keyboard (31)

Quick play:

Gulp Fish Eat anything smaller, flee anything bigger, grow to full size, then sink into a darker, hungrier zone.
Cave Moth Hold to rise, let go to fall. Carry a glowing moth as deep into the caves as it can go.
Seal Launch Slide Nuk the seal pup off a snowy ramp, glide, boost and upgrade: reach the Aurora Isle, then fly the Great Expedition across five more journeys of the northern seas.
Hedgehog Pop Drag back, let fly, pop the lot. A hedgehog throws his quills at 30 handcrafted skies full of balloons.
Rooftop Runner The moon is breaking up over a burning city. Tap to leap the rooftops, hold to leap higher, and see how far you get.
Hungry Vine Swipe to steer a glowing vine through a moonlit garden. Eat dew, grow longer, and never bite your own tail.
Glass Drop Slide and turn falling shards of stained glass to finish whole rows, and fire them into the rose window above.
Gem Slash Gems are flung up out of a crystal cavern at night. Swipe to split them in two, chain several in one stroke, and never cut a voidstone.
Rock Pool Swap Swap tide-pool creatures into lines of three, set off currents, whirlpools and moon pearls, and chase the cascade.
Ice Smash Steer a harbour boat, bounce a living ember into walls of winter ice, and thaw 32 frozen harbours.
Hare to the Moon A little hare bounces up a sky of floating stepping stones toward the moon. Steer with one thumb, dodge the moths and the hollows, and beat your best height.
Star Popper Aim starglass orbs up at the brass loft of an old observatory. Match three to pop them, cut the rest loose and watch them fall, before the loft comes down on you.
Crab Flinger Crabs are marching on your lighthouse. Pinch them off the beach, fling them into the sky and let gravity do the rest.
Reef Rescue Glowing jellies are sinking onto a coral town. Tap the water to burst a bubble where they will be, and set off chain reactions to save the reef.
Fox Glide A fox kit rides a leaf over rolling island hills. Hold to dive, let go to soar, and stay ahead of the sunset.
Beetle Parade A line of beetles is marching down a garden trail toward the burrow. Flick beetles into the line from your snail; three of a colour scuttle off, and the gaps snap shut into chain reactions.
Storm Stacker A crane swings each storey over a harbour in a storm. Tap to drop it, land it square, and stack a tower up through the clouds before the gale sweeps three storeys into the sea.
Pagoda Jump Sprint, bounce off the walls and leap up an endless pagoda before the rising tower leaves you behind. The faster you run, the higher you fly: chain jumps of two floors or more into huge combos.
Shard Blaster Fly a tiny light-skimmer through a wraparound crystal storm. Split drifting shards, chain the pieces for bigger scores, gather golden light for a one-hit ward, and choose a new module after every current.
Moonlight Pinball Pull back a glowing seed and keep it dancing through a moonlit garden. Wake flower bumpers, light the dewleaves, climb the vine and grow your score across ever-richer meadows.
Void Claim Stitch luminous paths across a restless void, close each thread to claim the dark, and dodge the wisps hunting your unfinished weave. Build pulse energy, freeze danger at the perfect moment, and seal an ever tougher succession of tapestries.
Bloom Fill Hold to grow luminous moonbells in a glass garden, release to set them, and keep each fragile bloom clear of the wandering sparks. Fill the garden, gather Hush, and see how many ever-bolder nights you can wake.
Lantern Ski Guide a lantern courier down a living mountain. Carve between candlepines, thread glowing gates, launch from soft drifts, and keep three precious flames ahead of the white wind.
Bubble Splitter Guide a tiny lantern courier across the dusk rooftops. Cast light-threads into bouncing gleam globes, split them into quicker fragments, and clear the skyline before dawn.
Fix-It Café Run a tiny repair café through a rolling blackout. Seat guests, diagnose their broken gadgets, route each job across the spark, gear and shine benches, and deliver before anyone loses patience. Earn coins, buy upgrades, survive eight nights.
Constellation Pop Clear constellations from a drifting sky-chart. Tap a cluster of two or more matching stars and the whole constellation fades out; the stars above fall in, empty columns slide shut, and if you plan it right one tap can cascade the chart clean.
Curve Court A first-person neon court. Bend the ball through depth with spin, wrong-foot an authored ladder of rivals, and smash the target plates on the back wall.
Uncross Drag the glowing nodes until none of the wicks cross and the grid powers up. Then route a limited current from the generator to bloom as many beacons as the budget allows. Eighteen hand-tuned, always-solvable boards.
Spore Quarantine A spore bloom is spreading across the isles and the Council is watching. Survey the ones you can't read, fund labs toward a cure, route supplies, and seal the worst lanes — all while the wind carries the bloom downwind and public trust runs out faster than funds.
Trick Quiz A candlelit parlor of fourteen riddles that lie to you. Read every word, look closely, and answer with a tap, a hold, a slide, a swipe — or by doing nothing at all. Three embers, no trivia, every trick learnable from what is in front of you.
Beacon Siege Escort a fragile beacon through eight dark arenas. Shove the swarm back with knockback pulses, flick a lance to skewer the dangerous ones, and drop traps to hold the line until the light reaches the gate.
Clockwork Golf Pocket mini-golf through wound-down clockwork ruins. Drag back, read the lie, and bank your ball past turning gears and sliding gates. Nine hand-built holes, par 28.
Gravity Flip A spark runs along a failing orbital ribbon that is coming apart beneath it. One tap flips gravity to the opposite rail. Read the warnings, pick your side, hold the line and keep the combo alive as the ribbon speeds up.
Soft Landing Pilot a fragile survey craft down onto a landing pad across a chain of tiny worlds. Fight inertia, spin, gusting wind and a thin fuel tank, and set it down slow, level and both feet on the pad.
Word Bugs Trace a path across touching letters to spell words and strike the ink pests crawling over a living page. Every pest shows its hit and the beats until it strikes, so you choose what to spell and who to aim at. Five chapters, longer words hit harder, and a five-letter word leaves a charged tile behind.
Orchard Shootout Rust-cogs are crawling down on your clockwork orchard. Lead your shots, keep the chain alive and don't clip the pollinators as you hold the line through eight tightening waves.
Channel Rush A spring is about to pulse and the meadows are thirsty. Lay and rotate irrigation channels before the countdown runs out, then release the water and watch it race through your routes to feed every habitat without wasting a drop.
Crate Keeper A deep vault hums because its archive crates have drifted off their resonant floor seals. You are the keeper: walk into a crate to push it, one at a time, and slide every crate home to quiet the room. Undo and restart are always free, so the only thing you can lose is the wrong idea.
Canal Jam A crowded canal lock is jammed solid and the copper barge is boxed in. Every narrowboat only drifts the way it points, so you slide the others aside, clear a channel, and ease the copper barge out through the gate.
Bloom Four Drop linked elemental seeds into a narrow garden, matching four or more of a kind to make them bloom. Blooms collapse the garden, chaining into fresh matches and burying your rival in thornpods. Duel a three-tier AI or climb an endless, quickening solo run.
Cave Drop Thread a tiny spelunker down an endless cavern of moving ledges. Read the gaps, commit to short falls, and stay ahead of the crush ceiling grinding down behind you.
Wobble Walk Wind up a brass clockwork courier and walk it to the finish flag by working its two legs one joint at a time. Tap STEP L and STEP R in a steady rhythm to march, REACH to pull a knee up over bumps and steps. It wobbles, it topples, it is gloriously hard — but Practice gives endless winds and a steady balance so you can actually learn the stride.
Sky Serpent Steer a glowing sky-serpent through a reef of floating islands. Eat gleams smaller than you to grow, dodge the big red crystals, and breach into open sky to cash your combo chain before the pressure of the deep drains you.
Cable Car Run Guide a swaying cable-cart through a suspended rail network: flick junctions to pick the branch, hold at a tower to wait out the danger, and thread every passenger home past sweeping shuttles and timed gates.
Glass Shop Run a travelling glassblower's stall. Gather a glowing gob at the furnace, shape it on the bench with a held breath, roll it in the right colour, and set it in the lehr to cool before you carry each finished piece to a waiting customer.
Evolving Jelly Pilot a living bubble craft through a drifting arena. Absorb the fragments your kills leave behind, then choose how to evolve: branch into distinct weapon and mobility forms and the whole fight changes under you.
Rockfall Miner Tunnel through eight compact caves, gather the glowing lodeshards to unseal the exit, and get out before the clock runs down. Boulders fall the instant you dig out their support, grubs pace the carved lanes, and a creeping bloom tries to wall you in — read the physics or get buried.
Circuit Blast Drop timed pulse coils on a circuit-board arena, blast open the crates, and trap the rival machines in your own cross-shaped surges — be the last one running before the grid overloads.