Build & strategise
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
Continue playing:
Build & strategise:
Little Lights
A flock of tiny light-bearers marches into the gloam. Spend a handful of Waylights, wind-kites, ribbon looms and glass-chimes to shape safe roads and guide enough motes to each dawn bell.
Bridge Wars
Command the Hearthbound across a floating bridge. Read the rival line, deploy the right counter, tune your sky-forge, and race through four strange ages before the Gloam reaches your flame.
Glow Tank
Tend a pocket garden beneath the glass. Feed luminous bellkin, sweep up their light, grow a tiny colony, recruit shell-backed wardens, and tap away the dusk mites before the heartkelp fades.
Fix-It Café
Run a tiny repair café through a rolling blackout. Seat guests, diagnose their broken gadgets, route each job across the spark, gear and shine benches, and deliver before anyone loses patience. Earn coins, buy upgrades, survive eight nights.
Spore Quarantine
A spore bloom is spreading across the isles and the Council is watching. Survey the ones you can't read, fund labs toward a cure, route supplies, and seal the worst lanes — all while the wind carries the bloom downwind and public trust runs out faster than funds.
Flood Town
A weather-station district is underwater and the Beacon has gone dark. Send your small crew out to scout, drain and rebuild the drowned blocks, hold the levee against rising surges, and relight the Beacon before the Great Surge arrives.
Clan Dice
Take the moor one hex at a time. Stack your cairns, read the odds, and raid a neighbour by out-rolling their runestones. Your income is the largest unbroken stretch of land you hold, so push hard but keep your clan connected — and gang up before any rival runs away with the map.
Word Bugs
Trace a path across touching letters to spell words and strike the ink pests crawling over a living page. Every pest shows its hit and the beats until it strikes, so you choose what to spell and who to aim at. Five chapters, longer words hit harder, and a five-letter word leaves a charged tile behind.
Shoestring
Arrive in Muddlecombe with $25 and three weeks to chase one dream. Work, study, train, make friends and take the odd risky shortcut, one carefully spent hour at a time.
Arena Champion
Train an arena contender through twelve turn-based duels. Read your rival's next move, parry quick cuts, smash guards, step out of reach of heavy blows, and win the crowd on the way to the laurel.
Lemon Stall
Run a tiny street-corner drinks stall for a fourteen-day summer fair. Read the forecast, buy lemons, sugar, ice and cups, mix a recipe, set a price, then watch the street decide, and learn from a hindsight chart of what every price would have earned.
Island Trader
Captain a courier boat between five island markets. Buy a good where it is cheap, carry it to where it is dear, read the harbour talk, and beat the tide, the customs cutters and a loan that grows every day.
Birodalmak (Empires)
A 3D hex-map 4X you can actually drive with two fingers: pan, pinch to zoom, twist to rotate.
Brewing Disaster
You and a rival wizard share one cauldron. Every card you play pushes its putridity up or down, and whoever forces it to 13 or 0 first loses — all played with a single tap on a card.
Capture Go
Simplified Go on a 9x9 board - capture any opposing stone group first to win.
Caro Board (Gomoku)
Get five in a row before your opponent - play a friend locally or a responsive CPU.
Checkers
Classic Checkers/Draughts with a clear select-then-move control scheme, a real AI opponent, and local two-player mode.
Civis
Build cities, research technology, and manage diplomacy on a hex grid against up to three AI opponents, in this open-source Civilization-style 4X.
Dodecadragons
A finished, tap-to-mine idle clicker about raising dragons.
Dominoes
Tap to select a tile, tap the highlighted end to place it, and try to out-block an AI that actually plans ahead.
Dragon Tax Return SimulatorDesktop
by Matt Walsh
Drop Four
Classic Connect Four against a genuine AI, a friend on the same device, or watch two AIs face off.
Dwarfs: There and Back Again
Draft dwarfs, send them for gold, and watch a harmless idle clicker escalate into a scripted little story about ale, hubris and an orbital strike.
Evolve
A sprawling idle game about evolving from protoplasm to a spacefaring civilization.
Four in a Row
Drop coloured pieces into a seven-column grid and line up four before your opponent does — offline vs a friend, vs AI, or watch two AIs play.
FreeCell Solitaire
A clean, correctly-rules FreeCell built on the same drag-and-drop card foundation as this developer's other card games.
Go
A real 9x9 Go with capture rules, territory scoring and an AI opponent, built for touch.
Gooboo
A big, generous idle game: mine, build a village, fight the horde, farm, and keep unlocking.
Idle Merchant Guild
A 13th-century trading-guild idle game built entirely from plain buttons, dropdowns and text fields — confirmed fully playable via real touch, from founding a base to queuing up a lumbermill.
Konkr Legacy
Tap to conquer a procedurally generated hex kingdom, Slay-style, against six AI factions and a marauding bandit clan.
Little Dig Game
Send workers down to strip a planet bare for the company, one pixel of dirt at a time. Beware of interlopers.
MedievalWarDesktop
Move units across a grid, manage HP, and plan attacks in this free Fire Emblem-style tactics game.
Missile Defense
A Missile Command-style city defense game -- tap or click to launch interceptors, timed to meet incoming missiles (including juking 'smart' missiles and splitting MIRVs) before they reach your cities. Confirmed real physics-timed interceptions on both touch and mouse.
Orbitswarm
A Galcon-style real-time planet-conquest RTS -- your planets grow ships over time, drag from one to another to send a fleet, and capture neutral and enemy worlds before the AI does. Confirmed real planet captures on both touch and mouse.
Parable of the Polygons
A playable essay on Schelling's model of segregation — drag unhappy triangles and squares around a grid and watch mild individual bias produce total segregation.
Particle Clicker
Cookie Clicker in a particle accelerator: tap the detector, hire physicists, rediscover the Standard Model.
Push Back
Drag across the water to create real fluid currents and steer stranded boats home — a js13k 2019 Mobile category winner built on a genuine physics simulation.
Reversi
Classic Reversi/Othello with a clean tap-to-place control scheme, a real AI opponent, and local two-player mode.
Social Democracy: An Alternate History
Lead the Social Democratic Party of Germany in 1928 and try to stop the Nazi seizure of power, in a meticulously researched card-driven political strategy game.
Space CompanyDesktop
Mine metal and gems by hand, then automate your way off Earth, across the solar system and out to the stars.
The Evolution of Trust
A 30-minute interactive argument about why trust between people breaks down and how it can be rebuilt, taught entirely by playing rounds of the prisoner's dilemma yourself.
Theory of Magic
A dense idle-RPG about running a wizard's lair, kept alive by fans after its creator moved on.
Tiny Yurts
A 13-kilobyte Mini Motorways reskin: drag footpaths between yurts and farms before a neglected farm's demand boils over and ends the run.
Traffic
Manage traffic lights across six isometric cities before drivers get too angry — a js13kGames 2013 entry that placed 2nd in the Mobile category.
Wall Go
Move a stone, build a wall, and carve the 7x7 board into territory before your opponent walls you in.











































