Games
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
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Gravity Flip
A spark runs along a failing orbital ribbon that is coming apart beneath it. One tap flips gravity to the opposite rail. Read the warnings, pick your side, hold the line and keep the combo alive as the ribbon speeds up.
Soft Landing
Pilot a fragile survey craft down onto a landing pad across a chain of tiny worlds. Fight inertia, spin, gusting wind and a thin fuel tank, and set it down slow, level and both feet on the pad.
Word Spin
Six scrambled letter-spools sit on a little loom. Spin them into as many real words as you can before the thread runs out, clear each round's quota to climb, and chase the bonus spin and the full weave. Read what every word you wove actually means between rounds.
Word Bugs
Trace a path across touching letters to spell words and strike the ink pests crawling over a living page. Every pest shows its hit and the beats until it strikes, so you choose what to spell and who to aim at. Five chapters, longer words hit harder, and a five-letter word leaves a charged tile behind.
Orchard Shootout
Rust-cogs are crawling down on your clockwork orchard. Lead your shots, keep the chain alive and don't clip the pollinators as you hold the line through eight tightening waves.
Channel Rush
A spring is about to pulse and the meadows are thirsty. Lay and rotate irrigation channels before the countdown runs out, then release the water and watch it race through your routes to feed every habitat without wasting a drop.
Wisp Link
Each glowing marsh-wisp has a twin of the same colour. Trace a trail of light from one to the other, fill every tile, and never let two trails cross.
Crate Keeper
A deep vault hums because its archive crates have drifted off their resonant floor seals. You are the keeper: walk into a crate to push it, one at a time, and slide every crate home to quiet the room. Undo and restart are always free, so the only thing you can lose is the wrong idea.
Canal Jam
A crowded canal lock is jammed solid and the copper barge is boxed in. Every narrowboat only drifts the way it points, so you slide the others aside, clear a channel, and ease the copper barge out through the gate.
Picture Weave
A picture-logic puzzler: read the number clues on every row and column to work out which tiles to weave, and a hidden glyph slowly appears. Unique solvable boards, a gentle Journey and an Endless streak, undo, notes, a contradiction check and colour-blind-safe marks.
Bloom Four
Drop linked elemental seeds into a narrow garden, matching four or more of a kind to make them bloom. Blooms collapse the garden, chaining into fresh matches and burying your rival in thornpods. Duel a three-tier AI or climb an endless, quickening solo run.
Cave Drop
Thread a tiny spelunker down an endless cavern of moving ledges. Read the gaps, commit to short falls, and stay ahead of the crush ceiling grinding down behind you.
Wobble Walk
Wind up a brass clockwork courier and walk it to the finish flag by working its two legs one joint at a time. Tap STEP L and STEP R in a steady rhythm to march, REACH to pull a knee up over bumps and steps. It wobbles, it topples, it is gloriously hard — but Practice gives endless winds and a steady balance so you can actually learn the stride.
Poke the Wisp
Mote is a glowing wisp that lives in a little glass well, and it loves to be played with. Flick it, fan it, draw ramps for it to roll down and drop balls, bubbles and balloons for it to bonk. Fill its Glee meter however you like — there is no way to hurt it and nothing to lose, just a soft room of toys and happy accidents.
Critter Choir
Six little sound creatures each sing one part of a loop. Perch them around the well to layer a groove, mute and solo and reorder to taste, then tape it — or play Echo and rebuild the hidden chorus you hear by ear.
Sky Serpent
Steer a glowing sky-serpent through a reef of floating islands. Eat gleams smaller than you to grow, dodge the big red crystals, and breach into open sky to cash your combo chain before the pressure of the deep drains you.
Cable Car Run
Guide a swaying cable-cart through a suspended rail network: flick junctions to pick the branch, hold at a tower to wait out the danger, and thread every passenger home past sweeping shuttles and timed gates.
Glass Shop
Run a travelling glassblower's stall. Gather a glowing gob at the furnace, shape it on the bench with a held breath, roll it in the right colour, and set it in the lehr to cool before you carry each finished piece to a waiting customer.
Courier Cup
Raise a young courier through three short training cups. Run real side-scrolling drills to build Speed, Spring, Stamina and Focus, keep its puff up with rests and food, earn coins on delivery runs, then line up against the valley's rivals. How you train is how you place.
Evolving Jelly
Pilot a living bubble craft through a drifting arena. Absorb the fragments your kills leave behind, then choose how to evolve: branch into distinct weapon and mobility forms and the whole fight changes under you.
Spark Dodger
Thread a tiny maintenance bot across a live circuit grid. Roaming spark-creatures move by fixed rules, so every step is plannable. Shove insulating blocks into shelters, charge every power cell, and slip through the gate once the board is clear. One move at a time, with undo and one-key retry.
Rockfall Miner
Tunnel through eight compact caves, gather the glowing lodeshards to unseal the exit, and get out before the clock runs down. Boulders fall the instant you dig out their support, grubs pace the carved lanes, and a creeping bloom tries to wall you in — read the physics or get buried.
Circuit Blast
Drop timed pulse coils on a circuit-board arena, blast open the crates, and trap the rival machines in your own cross-shaped surges — be the last one running before the grid overloads.
Clockwork Vaults
A little wind-up automaton creeps through twenty clockwork vaults one tile at a time. Gather every cog to open the socket gate, juggle keys, crates and special soles, dodge patrolling machines, and slip out through the hatch.
Shoestring
Arrive in Muddlecombe with $25 and three weeks to chase one dream. Work, study, train, make friends and take the odd risky shortcut, one carefully spent hour at a time.
Arena Champion
Train an arena contender through twelve turn-based duels. Read your rival's next move, parry quick cuts, smash guards, step out of reach of heavy blows, and win the crowd on the way to the laurel.
Locked Study
The study door has latched behind you and there is no keyhole. Search an astronomer's room, read the night sky, crack the drawer, the safe and the clock, then set a brass orrery running to find the way out.
Lemon Stall
Run a tiny street-corner drinks stall for a fourteen-day summer fair. Read the forecast, buy lemons, sugar, ice and cups, mix a recipe, set a price, then watch the street decide, and learn from a hindsight chart of what every price would have earned.
Island Trader
Captain a courier boat between five island markets. Buy a good where it is cheap, carry it to where it is dear, read the harbour talk, and beat the tide, the customs cutters and a loan that grows every day.
Tide Tapper
Glowing crests roll down four lanes of a night ocean toward the strike line. Tap them in time, hold the long swells, and flick the arrow waves left or right. The drums and bass play on their own; your hits add the melody, so a clean run performs the whole track.
Tunnel Dash
Run the inside of a turning prism sky-tunnel. Slide around the walls to dodge gaps, vault the breaks, and chase distance as the tube spins faster and the geometry escalates.
Wisp Echoes
Pilot a wisp of light through a dark hall, then leave it behind as an echo that replays your path exactly. With a few recorded selves holding lanterns and parting veils at once, guide the last wisp to the hearth.
Cloud Pet
Raise a pocket cloud-creature. Feed it, wash it, play, let it rest and teach it little echo-songs, and its mood lifts and your bond grows until it blooms through five shapes into a glowing Nimbus. Leave whenever you like — it only drifts back to calm, it never withers.
Lantern Delve
Carry the only light down eight floors of the Underwarren, read every fight before you take it, and gamble on unknown potions and scrolls. Pick a warden, scout or adept, reach the core at the bottom, and climb back out. Same seed, same dungeon.
Cradlestone
A carved idol is held aloft by a tower of runed stones. Dissolve them in the right order and the idol settles gently onto its cradle; pull the wrong one and it topples, drops too hard and shatters, or slides off into the dark.
Ski Sketch
Draw the snow under a skier who never stops. Hold to lay a flowing trail, release to launch off the lip, and link jumps, gates and clean landings into one long score line before your ink runs dry.
Lantern Pool
Pot a rack of glowing river stones across a lantern-lit barge table. Line up angle, power and spin against fair tiered rivals, or take on the trick-shot trials.
Star Chart
Restore a monastery's faded star-chart by setting glyphs so every row, every column and every 3x3 ward holds all nine marks exactly once. Four graded difficulties, a fresh daily chart, pencil marks, undo and a hint — made to be played equally well by thumb or by keyboard.
Vole Bonk
Cheeky garden voles peek up from nine burrows — bonk them before they duck away. Sleepy hedgehogs pop up as decoys, so leave the prickly ones be. Clean tells, a fair speed curve and climbing combo streaks make each short round feel sharp on touch or keyboard.
Lamp Code
Read the lighthouse keeper's signal before the lamps go dark. Guess the five-letter word in six tries, with gold and amber lamp feedback that also speaks in shapes for colour-blind play. Then switch to Beacon and crack a four-lamp colour code instead.
Paper Boat Race
Race four paper boats around a flooded canal city and home to the central basin before three rivals beat you to it. Roll the die, read the move hints, and ram a rival to raise a wake that swamps their boat all the way back to the dock. Quick matches against tunable crews, or pass the phone around the table.
Pond Puck
Flick a glowing puck past a rival across a frozen pond rink. Your mallet tracks your finger exactly, so a quick snap sends the puck flying. Play four tiers of AI or a friend on the same screen.
Bin Shot
Flick a scrunched-up memo across the room and into the bin, while a desk fan tries its best to blow it somewhere else. Six places to throw from, from an open-plan office to a windy rooftop at dusk.
Bug Traffic
Bees, bumblebees, dragonflies and ladybirds drift into the garden. Draw each one a path home to the flowers of its colour, and never let two of them bump.
Chain Bloom
Seeds of light drift across a quiet pond. You get one tap. It opens a bloom, and every seed that touches a bloom opens too. Chain enough of them to clear the level.
Drip Drop
Aim a brass watering spout, let a single dewdrop fall through a night greenhouse of glass buds, and open every orange bloom before your ten drops run out. Five gardeners, 34 boards, 16 challenges.
Fox Leap
A fox kit leaps up a quiet winter sky from one glowing frost blossom to the next. Each blossom rings a little higher and is worth a little more. Catch the snow dove to double everything.
Hamster Heist
Steer Tuffet the hamster through seven rooms of a cosy house, eat every sunflower seed, and stay out of reach of four house cats who each hunt in their own way. Grab a chilli and the tables turn.















































