Touch: tap a building to walk there, tap an activity card to do it, and tap Leave to step back outside; the goal ring at the bottom right shows your targets and friends; sound and pause buttons are at the top right · Keyboard: number keys 1 to 8 walk to a building (or arrows then Enter); inside, number keys or arrows and Enter pick activities and Esc leaves; G opens your goal, P pauses and M mutes; the mouse works everywhere too
About:
A pocket-sized, humorous town-life RPG in the spirit of the 2000s Flash classics, made in-house for Leetdom. You step off the bus in Muddlecombe with $25, a backpack and the key to a damp one-room flat, and pick one dream to chase: buy and run a food van, pass the Academy entrance exam, finish the freezing River Mile swim, or turn a strange town into home with three close friends.
Tap a building to walk there. Every activity costs time and most cost energy, so each day is a small puzzle of where to go and what to skip. Start in the dish pit and climb a seven-rung job ladder as your Smarts, Grit and Charm grow. Study at the library or take night classes, lift at the gym, chat and perform at the café, busk and jog in the park, and spend your wages at the corner market on a bike, a laptop, running shoes or a proper mattress. Eat once a day, get to bed at a sensible hour and pay the rent on days 8 and 15, or tomorrow hurts.
Three townsfolk can become real friends, each with five hearts, their own small story beats and perks once you are close. After dark the Lucky Duck Lounge offers rubber-duck derby bets, neon energy drinks with a nasty crash, a loan from a man called Gary and mystery errands that sometimes end with Officer Pruitt. Daily weather and town notices shake up each run. When your goal ring is full, press Go for it at home to finish early for a bonus, or face the big day on day 21. A finish within 15% of a target becomes a nail-biter. Best life score and achieved dreams are kept on your device, and a run in progress is saved automatically.
Every building, character, particle and sound is drawn or synthesised in code; there are no external assets or network requests.
Credits:
Made by Leetdom, 2026. Written for Leetdom, and it lives here.
Phone check: 2026-10-03 independent QA (pi-fleet): real CDP touch on a 390x844 phone walked to Hireboard, applied, worked a shift (+$28), ate at the café, then reached the day-21 finale and restarted with one tap; landscape prompt + play-anyway, desktop 1280x800 keyboard (number keys, arrows+Enter, Esc, G, P, M) and mouse, pause button, hidden-tab pause, reload-and-continue and blocked localStorage all ran with zero console/page errors and no non-local requests. Fixes: an eight-hour daily work cap (a double plus a shift every day had made the Food Truck a day-9 grind; focused bots now finish dreams on days 10-15), day-21 HUD clipping, goal label. Offline 38 s WebAudio render: peak -6.5 dBFS (-4.7 with twelve sounds stacked), music 13.2 dB RMS / 14.7 dB gated under effects (was 11.5), true silence between sounds, >6 kHz band 34 dB down.
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