Arcade action
Quick playFast starts, short runs and one-more-go games.
Brain gamesLogic, words, numbers, boards and spatial puzzles.
Arcade actionDodging, shooting, racing, platforming and survival.
Build & strategisePlan, automate, defend and grow something over time.
Stories & worldsAdventures, mysteries and interactive fiction.
Play togetherTwo-player, multiplayer, drawing and party-friendly games.
Continue playing:
Arcade action:
Puffin Crossing
Hop a little puffin up an endless harbour town: dodge fish vans and trams, ride driftwood rafts and diving seals, and keep ahead of the rising spring tide.
Wireman 2
Tap to fire a wire, swing across, count the metres. My 2007 Wireman, rebuilt for phones.
20461 DioretsaDesktop
Thrust, turn, shoot, and rewind time in this local-multiplayer take on Asteroids, built for js13k 2019.
Astroblast
by Frank Force
Boomer
Catch the Mad Bomber's bombs. The bucket follows your finger exactly.
Boxed In
Wall off empty sections of the board to trap bouncing balls before an unfinished wall gets struck — a from-scratch rebuild of a classic 90s area-denial puzzle, with dedicated touch controls.
Bug&Bee
A bright little side-scrolling shoot-'em-up through the microcosmos, with bosses, powerups and a charge-up mega shot.
Canvasnake
A snake-vs-snake clone with a genuine neuroevolution-trained AI opponent, local 2-3 player modes, and a touch d-pad confirmed working in all four directions.
Cat Survivors
A Vampire Survivors-style bullet heaven squeezed into 13 kilobytes: drag your cat around a flower field for ten minutes while auto-firing weapons and level-up cards do the rest.
Chrono RobotDesktop
Move a small time-travelling robot through 20 puzzle-platformer levels, retrieving a Chrono Crystal for a time machine - confirmed genuinely working via real held-key movement and a real mid-air jump.
DEAD AGAIN
A top-down survival shooter against an endless horde of zombies, vampires and ghosts, with a real dual-virtual-stick touch scheme alongside WASD and mouse.
Dino Runner
Jump cacti, duck pterodactyls, chase a high score. Dedicated touch buttons included.
Eat Apples Quick
A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
Emoji Survivors
A deep Vampire-Survivors-style bullet-heaven. Move to survive; your weapons fire themselves.
Euphrosine Wants Ten Dots
A short ladybug platformer with a genuine multi-touch control scheme — drag to run, drag up to climb, and tap a second finger while holding to jump.
FLASH-BLIP
One-tap neon arcade: blip from point to point through spinning bars before the screen swallows you.
Froggit
Hop your frog across the road and the river without becoming roadkill or fish food.
Glitch Buster
Jump on bugs and throw breakpoints to fix a crashing codebase before the clock runs out — a js13k 2016 runner-up with real, working touch controls.
HexGL
A futuristic anti-gravity racer built in WebGL, and still one of the best-looking things running in a browser.
Hextris
Tetris folded around a hexagon. Spin the middle to catch falling blocks and match three.
Infernal ThroneDesktop
Banished from your throne and stripped of your powers, fight your way back up through Hell. A whole metroidvania in 13 kilobytes.
InversionDesktop
A twin black/white puzzle-platformer where two characters must move (and invert) together - confirmed genuinely playable via real keyboard input: movement, jumping, and the signature invert mechanic all verified working.
IONCLADDesktop
Move a cannon across the top of the screen and hold fire to defend a central shield from a spiralling web of enemy tendrils - confirmed genuinely working via real movement and a dramatically expanding fire-beam.
JunoJS
Drag to steer a low-poly ship through a ring of obstacles in an infinite auto-firing tube — a survivor from js13k's very first competition in 2013.
Lander
A physics-based lunar lander with a numbered daily challenge and a self-verifying control checklist — every touch claim it makes, including real simultaneous multi-touch, was tested and confirmed working.
Lost Treasures
Steer a boat, dive for sunken coins, and watch real-time shadows fall across a rolling sea.
Mauja
A rolling-snowball physics game with a beautiful day-night cycle. Tap to place trampolines.
Micro Racer
A 3-lap top-down arcade race against AI opponents with real steering and drift physics - confirmed genuinely working on both desktop and phone, though phone players lose the dedicated drift control keyboard players get.
MineSweepear Island
A Ludum Dare 32 hex-grid twist on Minesweeper — drag a finger across the board to draw a scoring path against a 60-second clock, with spatialised audio hinting at nearby mines.
Missile Defense
A Missile Command-style city defense game -- tap or click to launch interceptors, timed to meet incoming missiles (including juking 'smart' missiles and splitting MIRVs) before they reach your cities. Confirmed real physics-timed interceptions on both touch and mouse.
Moon Buggy
An auto-scrolling lunar buggy jumps craters and shoots UFOs - confirmed genuinely working with two fully distinct control schemes, verified with real dispatched input on both desktop and phone.
Moon Lander
A crisp, neon-lit take on the classic rotate-and-thrust lander genre, with a real on-screen dual-stick that we confirmed lands (and crashes) the ship correctly by touch alone.
n-gonDesktop
by Ross Landgreen
Ninja vs EVILCORP
js13k 2020's Overall AND Mobile category winner — a stealth platformer with real touch controls.
Number Knight
Tap the smaller number to kill it, absorb its power, and out-think the elemental twist that turns this fake-ad gimmick into a real puzzle.
Pegacorn Blood
Fling your winged unicorn around a dungeon like a pinball and ram everything that stole your blood.
Pegball
A polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg. Confirmed a real physics-driven bounce chain on both touch and mouse.
Planetfall
Land carefully on five distinct planets, walk their curved surfaces, and hunt down a hidden satellite station on each using a sound-based radar.
Powerwing
Fly through waves of enemies in this River Raid/Xevious-style side-scrolling shooter.
Protector
Save the humans from alien landers in this faithful Defender-style side-scrolling shooter.
Radius RaidDesktop
Move with WASD/arrows, aim and fire with the mouse, and rack up a high score in this polished js13k arena shooter.
RatatimeDesktop
Move and jump through a stylised pixel-art city where jumping visibly warps the world's time and scale - confirmed genuinely working via real held-key movement and jump testing.
Robo Rescue
Move with one stick, aim and auto-fire with the other, and rescue civilians from waves of red robots.
Save The Forest
A Flappy-Bird-style jumper with wind-affected physics, staying ahead of a rising fire.
SHUTTLEDECK
An infinite-runner crossed with a deck-builder — tap a card to swerve your ship between three lanes, shoot, or shield as you haul cargo between planets.
Skyhop
An auto-bouncing doodle climbs an endless tower of platforms — steer left or right with a real analog stick and see how high you can go before you fall.
SlotJS
A circular emoji slot machine where your reflexes, not an RNG, decide the payout — tap to spin, tap again to stop each reel.
Smolpxl Rightwaves
Fight off waves of enemy ships over a scrolling city backdrop - confirmed genuinely working via a real scored kill on desktop and a verified fired shot on phone, the most substantial game in the Smolpxl engine family.













































