Touch: Tap anywhere on the board to aim the cannon toward that point and fire the loaded ball. Confirmed working via direct touch testing -- a real bounce chain popped multiple pegs and updated the score. · Keyboard: Move the mouse to aim, click (or Space) to fire; confirmed working directly with the same real bounce-chain results as touch.
About:
A single-file LittleJS prototype in the Peggle mold: aim a cannon at a field of blue and orange pegs, fire a ball, and watch it physically bounce down the board, clearing pegs and building a live combo multiplier. Clear every orange peg to win; run out of balls first and it's game over. Confirmed via direct testing on both platforms: read the game's own ball/peg/score state before and after each shot, fired by tap and by mouse click, and watched a single shot take the score from 0 to 1200 across a genuine multi-peg bounce chain with an on-screen 'x8 COMBO!' banner and floating '+200' score popups -- real physics, not a scripted animation.
Credits:
Made by Frank Force (KilledByAPixel), 2026. Published here under the MIT licence.
Source code.
Phone check: 2026-09-09
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