MineSweepear Island
Play:
About:
Instead of Minesweeper's click-to-reveal-and-flag, MineSweepear Island has you hold and drag across a hex island: every new cell you cross adds its mine count to a running multiplier, and hitting a mine halves your line's score rather than ending the round. One 60-second timer, one board, chase your own high score. Reveal logic and mine density were confirmed by reading the shipped code, and the drag mechanic, Game Over modal and restart were all confirmed by actually playing on a simulated touchscreen.
Credits:
Made by Dimitri Masson (GitHub: dhmmasson), 2015. Published here under the MIT licence. Source code.
Rate this game:
Play next:
Boxed In
Wall off empty sections of the board to trap bouncing balls before an unfinished wall gets struck — a from-scratch rebuild of a classic 90s area-denial puzzle, with dedicated touch controls.
Dragonsweeper
Minesweeper, except the numbers are monster hit points and clicking one starts a fight. A viral, critically loved twist on a 35-year-old genre.
Pegball
A polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg. Confirmed a real physics-driven bounce chain on both touch and mouse.
Zoomi
A tight, neon Zuma-style marble popper -- aim from the center of a spiral, match 3+ colors before the chain reaches the middle. Confirmed to actually pop real color-matched combos on both touch and mouse, not just fire projectiles.
Tags:
minesweeper · hex grid · puzzle · arcade · spatial audio · browser game · free



