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Games » Missile Defense

Missile Defense

By Frank Force (KilledByAPixel) · 2026

Play:

Touch: Tap anywhere in the sky to fire an interceptor from your nearest base with ammo toward that point. Confirmed working via direct touch testing -- a sustained barrage produced a real scored interception. · Keyboard: Click anywhere to fire; confirmed working directly on desktop with the same real-interception results as touch.

About:

A single-file LittleJS prototype in the Missile Command mold: waves of enemy missiles fall toward your cities and defense bases, and tapping or clicking anywhere fires an interceptor from the nearest base with ammo. Interceptors travel to the tapped point over a real calculated flight time, and only detonate a scoring hit if the explosion's growing radius actually overlaps a falling missile -- confirmed via direct testing on both platforms with a sustained barrage that produced a genuine score increase, not a guaranteed hit. Enemy variety goes beyond a plain clone: some missiles juke sideways as they fall ('smart' missiles), and others split mid-flight into a three-missile MIRV fan, both present in the game's own logic and confirmed distinct from a straight-line faller.

Credits:

Made by Frank Force (KilledByAPixel), 2026. Published here under the MIT licence. Source code.

Phone check: 2026-09-09

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