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Games » Nippon Safes Inc

Nippon Safes Inc

By Dynabyte Software's 1992 comic-book-style comedy adventure, self-hosted via ScummVM/WebAssembly · Needs a keyboard and mouse · 1992

Play:

Touch: Not supported - confirmed a tap on the language-select screen produced no menu selection under the engine's default touch mode, consistent with the same shared ScummVM shell already documented on this engine's other titles · Keyboard: Point-and-click with the mouse to navigate menus and interact; confirmed genuinely working via a real dispatched click that correctly loaded the English dictionary on the language-select screen, a functioning save/restore dialog, and a live, accurate contextual cursor label over a specific object during gameplay

About:

The genuine, complete 1992 adventure by Dynabyte Software, freely distributed by the developer. Runs via a legitimately self-hosted build of the ScummVM engine compiled to WebAssembly, serving the engine, engine data, and game data entirely from leetdom's own servers with no third-party emulation site involved. Confirmed genuinely functional at multiple layers: a real language-select menu correctly responded to a click, a save/restore dialog opened and closed correctly with a working Cancel button, and hovering near an object during the opening bank-heist scene correctly produced a live, accurate cursor label ('pickaxe').

Credits:

Made by Dynabyte Software's 1992 comic-book-style comedy adventure, self-hosted via ScummVM/WebAssembly, 1992. Published here under the Custom freeware grant (Dynabyte Software) for the game data + GPL-3.0 for the ScummVM engine licence. Source code.

Phone check: 2026-09-09: confirmed real interactivity at multiple layers - a real dispatched click on the language-select screen correctly loaded the English dictionary, a save/restore dialog opened and closed correctly with a working Cancel button, and hovering near an object during the opening bank-heist scene correctly produced a live, accurate cursor label ('pickaxe'). Clicks on distant floor locations correctly returned a 'can't get there' pathfinding cursor rather than doing nothing. Confirmed a clean network trace with zero third-party analytics or tracking requests. Confirmed a tap produced no menu selection under the engine's default touch mode, consistent with this engine's other titles, which is why this ships gated to desktop. Entry URL requires the #nippon fragment. Files were already self-hosted at install time per prior infrastructure work; install-webgame.sh was not run.

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