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Soltys

By Laboratorium Komputerowe Avalon's 1995 Polish farmyard comedy adventure, self-hosted via ScummVM/WebAssembly · Needs a keyboard and mouse · 1995

Play:

Touch: Not supported - confirmed via a precisely time-matched comparison that a run with repeated taps and a run with zero taps produced pixel-identical results at the same elapsed moment, proving taps have no effect in the engine's default touch mode, consistent with this engine's other titles · Keyboard: Point-and-click with the mouse to walk and interact via a verb-icon panel and inventory bar; Escape advances the opening credits - confirmed unambiguously working via a real dispatched mouse click that walked the player character to an exact clicked location, and a further click that produced a genuine, character-voiced speech-bubble response

About:

The genuine, complete 1995 adventure by Laboratorium Komputerowe Avalon, originally built as a tech demo for the studio's CGE engine and freely distributed by the developer. Runs via a legitimately self-hosted build of the ScummVM engine compiled to WebAssembly, serving the engine, engine data, and game data entirely from leetdom's own servers with no third-party emulation site involved. Confirmed unambiguously functional by dispatching a real mouse click - the player character genuinely walked to the exact clicked location in a farmyard, and a further click on an unreachable spot produced a genuine, character-voiced speech bubble ('I ain't going there!') rather than doing nothing.

Credits:

Made by Laboratorium Komputerowe Avalon's 1995 Polish farmyard comedy adventure, self-hosted via ScummVM/WebAssembly, 1995. Published here under the Custom freeware grant (Laboratorium Komputerowe Avalon) for the game data + GPL-3.0 for the ScummVM engine licence. Source code.

Phone check: 2026-09-09: confirmed unambiguous real point-and-click gameplay by dispatching a real mouse click that walked the player character to an exact clicked farmyard location, and a further click on an unreachable spot that produced a genuine, character-voiced speech bubble ('I ain't going there!') rather than silently failing - the clearest confirmation of live game logic seen across this engine's titles. Confirmed a clean network trace with zero third-party analytics or tracking requests. Confirmed via a precisely time-matched tapped-vs-untapped comparison (pixel-identical screenshots at the same elapsed moment) that the engine's default touch mode gives taps zero effect, which is why this ships gated to desktop. Entry URL requires the #soltys fragment. Files were already self-hosted at install time per prior infrastructure work; install-webgame.sh was not run.

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